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43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Localisation.SkinComponents;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A skin component that contains text and allows the user to choose its font.
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/// </summary>
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public abstract partial class FontAdjustableSkinComponent : Container, ISerialisableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.Font), nameof(SkinnableComponentStrings.FontDescription))]
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public Bindable<Typeface> Font { get; } = new Bindable<Typeface>(Typeface.Torus);
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/// <summary>
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/// Implement to apply the user font selection to one or more components.
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/// </summary>
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protected abstract void SetFont(FontUsage font);
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Font.BindValueChanged(e =>
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{
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// We only have bold weight for venera, so let's force that.
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FontWeight fontWeight = e.NewValue == Typeface.Venera ? FontWeight.Bold : FontWeight.Regular;
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FontUsage f = OsuFont.GetFont(e.NewValue, weight: fontWeight);
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SetFont(f);
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}, true);
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}
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}
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}
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