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osu-lazer/osu.Game/Scoring/ScoreImporter.cs

159 lines
6.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using Newtonsoft.Json;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Rulesets;
using osu.Game.Scoring.Legacy;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using Realms;
namespace osu.Game.Scoring
{
public class ScoreImporter : RealmArchiveModelImporter<ScoreInfo>
{
public override IEnumerable<string> HandledExtensions => new[] { ".osr" };
protected override string[] HashableFileTypes => new[] { ".osr" };
private readonly RulesetStore rulesets;
private readonly Func<BeatmapManager> beatmaps;
private readonly IAPIProvider api;
public ScoreImporter(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, RealmAccess realm, IAPIProvider api)
: base(storage, realm)
{
this.rulesets = rulesets;
this.beatmaps = beatmaps;
this.api = api;
}
protected override ScoreInfo? CreateModel(ArchiveReader archive, ImportParameters parameters)
{
string name = archive.Filenames.First(f => f.EndsWith(".osr", StringComparison.OrdinalIgnoreCase));
using (var stream = archive.GetStream(name))
{
try
{
return new DatabasedLegacyScoreDecoder(rulesets, beatmaps()).Parse(stream).ScoreInfo;
}
catch (LegacyScoreDecoder.BeatmapNotFoundException notFound)
{
Logger.Log($@"Score '{archive.Name}' failed to import: no corresponding beatmap with the hash '{notFound.Hash}' could be found.", LoggingTarget.Database);
if (!parameters.Batch)
{
// In the case of a missing beatmap, let's attempt to resolve it and show a prompt to the user to download the required beatmap.
var req = new GetBeatmapRequest(new BeatmapInfo { MD5Hash = notFound.Hash });
req.Success += res => PostNotification?.Invoke(new MissingBeatmapNotification(res, archive, notFound.Hash));
api.Queue(req);
}
return null;
}
catch (Exception e)
{
Logger.Log($@"Failed to parse headers of score '{archive.Name}': {e}.", LoggingTarget.Database);
return null;
}
}
}
public Score GetScore(ScoreInfo score) => new LegacyDatabasedScore(score, rulesets, beatmaps(), Files.Store);
protected override void Populate(ScoreInfo model, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default)
{
Debug.Assert(model.BeatmapInfo != null);
// Ensure the beatmap is not detached.
if (!model.BeatmapInfo.IsManaged)
model.BeatmapInfo = realm.Find<BeatmapInfo>(model.BeatmapInfo.ID)!;
if (!model.Ruleset.IsManaged)
model.Ruleset = realm.Find<RulesetInfo>(model.Ruleset.ShortName)!;
// These properties are known to be non-null, but these final checks ensure a null hasn't come from somewhere (or the refetch has failed).
// Under no circumstance do we want these to be written to realm as null.
ArgumentNullException.ThrowIfNull(model.BeatmapInfo);
ArgumentNullException.ThrowIfNull(model.Ruleset);
if (string.IsNullOrEmpty(model.StatisticsJson))
model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics);
if (string.IsNullOrEmpty(model.MaximumStatisticsJson))
model.MaximumStatisticsJson = JsonConvert.SerializeObject(model.MaximumStatistics);
// for pre-ScoreV2 lazer scores, apply a best-effort conversion of total score to ScoreV2.
// this requires: max combo, statistics, max statistics (where available), and mods to already be populated on the score.
if (StandardisedScoreMigrationTools.ShouldMigrateToNewStandardised(model))
model.TotalScore = StandardisedScoreMigrationTools.GetNewStandardised(model);
}
// Very naive local caching to improve performance of large score imports (where the username is usually the same for most or all scores).
private readonly Dictionary<string, APIUser> usernameLookupCache = new Dictionary<string, APIUser>();
protected override void PostImport(ScoreInfo model, Realm realm, ImportParameters parameters)
{
base.PostImport(model, realm, parameters);
populateUserDetails(model);
Debug.Assert(model.BeatmapInfo != null);
// This needs to be run after user detail population to ensure we have a valid user id.
if (api.IsLoggedIn && api.LocalUser.Value.OnlineID == model.UserID && (model.BeatmapInfo.LastPlayed == null || model.Date > model.BeatmapInfo.LastPlayed))
model.BeatmapInfo.LastPlayed = model.Date;
}
/// <summary>
/// Legacy replays only store a username.
/// This will populate a user ID during import.
/// </summary>
private void populateUserDetails(ScoreInfo model)
{
if (model.RealmUser.OnlineID == APIUser.SYSTEM_USER_ID)
return;
string username = model.RealmUser.Username;
if (usernameLookupCache.TryGetValue(username, out var existing))
{
model.User = existing;
return;
}
var userRequest = new GetUserRequest(username);
api.Perform(userRequest);
if (userRequest.Response is APIUser user)
{
usernameLookupCache.TryAdd(username, new APIUser
{
// Because this is a permanent cache, let's only store the pieces we're interested in,
// rather than the full API response. If we start to store more than these three fields
// in realm, this should be undone.
Id = user.Id,
Username = user.Username,
CountryCode = user.CountryCode,
});
model.User = user;
}
}
}
}