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e3a41f6118
It needs to be explicitly stated that the users in this list are related to the *joined* room. Especially since it's sharing its variable name with `SpectatorStreamingClient` where it has the opposite meaning (is a list of *globally* playing players).
58 lines
2.0 KiB
C#
58 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using Humanizer;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Tests.Visual.Multiplayer;
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using osu.Game.Users;
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namespace osu.Game.Tests.NonVisual.Multiplayer
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{
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[HeadlessTest]
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public class StatefulMultiplayerClientTest : MultiplayerTestScene
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{
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[Test]
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public void TestPlayingUserTracking()
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{
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int id = 2000;
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AddRepeatStep("add some users", () => Client.AddUser(new User { Id = id++ }), 5);
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checkPlayingUserCount(0);
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changeState(3, MultiplayerUserState.WaitingForLoad);
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checkPlayingUserCount(3);
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changeState(3, MultiplayerUserState.Playing);
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checkPlayingUserCount(3);
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changeState(3, MultiplayerUserState.Results);
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checkPlayingUserCount(0);
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changeState(6, MultiplayerUserState.WaitingForLoad);
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checkPlayingUserCount(6);
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AddStep("another user left", () => Client.RemoveUser(Client.Room?.Users.Last().User));
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checkPlayingUserCount(5);
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AddStep("leave room", () => Client.LeaveRoom());
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checkPlayingUserCount(0);
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}
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private void checkPlayingUserCount(int expectedCount)
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=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => Client.CurrentMatchPlayingUserIds.Count == expectedCount);
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private void changeState(int userCount, MultiplayerUserState state)
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=> AddStep($"{"user".ToQuantity(userCount)} in {state}", () =>
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{
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for (int i = 0; i < userCount; ++i)
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{
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var userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
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Client.ChangeUserState(userId, state);
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}
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});
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}
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}
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