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04f5563238
Based on number of misses before fail on two arbitrary tests. Obviously not final, just making the game more playable for the time being.
110 lines
3.9 KiB
C#
110 lines
3.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Scoring
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{
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internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
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{
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public OsuScoreProcessor(RulesetContainer<OsuHitObject> rulesetContainer)
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: base(rulesetContainer)
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{
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}
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private float hpDrainRate;
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private readonly Dictionary<HitResult, int> scoreResultCounts = new Dictionary<HitResult, int>();
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private readonly Dictionary<ComboResult, int> comboResultCounts = new Dictionary<ComboResult, int>();
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protected override void SimulateAutoplay(Beatmap<OsuHitObject> beatmap)
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{
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hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
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foreach (var obj in beatmap.HitObjects)
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{
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if (obj is Slider slider)
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{
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// Head
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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// Ticks
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foreach (var unused in slider.NestedHitObjects.OfType<SliderTick>())
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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//Repeats
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foreach (var unused in slider.NestedHitObjects.OfType<RepeatPoint>())
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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}
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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}
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}
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protected override void Reset(bool storeResults)
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{
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base.Reset(storeResults);
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scoreResultCounts.Clear();
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comboResultCounts.Clear();
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}
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public override void PopulateScore(Score score)
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{
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base.PopulateScore(score);
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score.Statistics[HitResult.Great] = scoreResultCounts.GetOrDefault(HitResult.Great);
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score.Statistics[HitResult.Good] = scoreResultCounts.GetOrDefault(HitResult.Good);
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score.Statistics[HitResult.Meh] = scoreResultCounts.GetOrDefault(HitResult.Meh);
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score.Statistics[HitResult.Miss] = scoreResultCounts.GetOrDefault(HitResult.Miss);
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}
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private const double harshness = 0.01;
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protected override void OnNewJudgement(Judgement judgement)
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{
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base.OnNewJudgement(judgement);
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var osuJudgement = (OsuJudgement)judgement;
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if (judgement.Result != HitResult.None)
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{
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scoreResultCounts[judgement.Result] = scoreResultCounts.GetOrDefault(judgement.Result) + 1;
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comboResultCounts[osuJudgement.Combo] = comboResultCounts.GetOrDefault(osuJudgement.Combo) + 1;
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}
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switch (judgement.Result)
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{
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case HitResult.Great:
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Health.Value += (10.2 - hpDrainRate) * harshness;
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break;
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case HitResult.Good:
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Health.Value += (8 - hpDrainRate) * harshness;
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break;
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case HitResult.Meh:
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Health.Value += (4 - hpDrainRate) * harshness;
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break;
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/*case HitResult.SliderTick:
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Health.Value += Math.Max(7 - hpDrainRate, 0) * 0.01;
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break;*/
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case HitResult.Miss:
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Health.Value -= hpDrainRate * (harshness * 2);
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break;
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}
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}
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}
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}
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