mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 15:17:28 +08:00
187 lines
6.8 KiB
C#
187 lines
6.8 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using OpenTK;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using System.Collections.Generic;
|
|
using osu.Game.Rulesets.Objects;
|
|
using System.Linq;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Objects
|
|
{
|
|
public class Slider : OsuHitObject, IHasCurve
|
|
{
|
|
/// <summary>
|
|
/// Scoring distance with a speed-adjusted beat length of 1 second.
|
|
/// </summary>
|
|
private const float base_scoring_distance = 100;
|
|
|
|
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
|
|
public double Duration => EndTime - StartTime;
|
|
|
|
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
|
|
public override Vector2 EndPosition => Position + this.CurvePositionAt(1);
|
|
|
|
public SliderCurve Curve { get; } = new SliderCurve();
|
|
|
|
public List<Vector2> ControlPoints
|
|
{
|
|
get { return Curve.ControlPoints; }
|
|
set { Curve.ControlPoints = value; }
|
|
}
|
|
|
|
public CurveType CurveType
|
|
{
|
|
get { return Curve.CurveType; }
|
|
set { Curve.CurveType = value; }
|
|
}
|
|
|
|
public double Distance
|
|
{
|
|
get { return Curve.Distance; }
|
|
set { Curve.Distance = value; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// The position of the cursor at the point of completion of this <see cref="Slider"/> if it was hit
|
|
/// with as few movements as possible. This is set and used by difficulty calculation.
|
|
/// </summary>
|
|
internal Vector2? LazyEndPosition;
|
|
|
|
/// <summary>
|
|
/// The distance travelled by the cursor upon completion of this <see cref="Slider"/> if it was hit
|
|
/// with as few movements as possible. This is set and used by difficulty calculation.
|
|
/// </summary>
|
|
internal float LazyTravelDistance;
|
|
|
|
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
|
public int RepeatCount { get; set; }
|
|
|
|
/// <summary>
|
|
/// The length of one span of this <see cref="Slider"/>.
|
|
/// </summary>
|
|
public double SpanDuration => Duration / this.SpanCount();
|
|
|
|
public double Velocity;
|
|
public double TickDistance;
|
|
|
|
public HitCircle HeadCircle;
|
|
public HitCircle TailCircle;
|
|
|
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
|
{
|
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
|
|
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
|
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
|
|
|
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
|
|
|
|
Velocity = scoringDistance / timingPoint.BeatLength;
|
|
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
|
}
|
|
|
|
protected override void CreateNestedHitObjects()
|
|
{
|
|
base.CreateNestedHitObjects();
|
|
|
|
createSliderEnds();
|
|
createTicks();
|
|
createRepeatPoints();
|
|
}
|
|
|
|
private void createSliderEnds()
|
|
{
|
|
HeadCircle = new SliderCircle(this)
|
|
{
|
|
StartTime = StartTime,
|
|
Position = Position,
|
|
Samples = Samples,
|
|
SampleControlPoint = SampleControlPoint,
|
|
IndexInCurrentCombo = IndexInCurrentCombo,
|
|
ComboIndex = ComboIndex,
|
|
};
|
|
|
|
TailCircle = new SliderCircle(this)
|
|
{
|
|
StartTime = EndTime,
|
|
Position = EndPosition,
|
|
IndexInCurrentCombo = IndexInCurrentCombo,
|
|
ComboIndex = ComboIndex,
|
|
};
|
|
|
|
AddNested(HeadCircle);
|
|
AddNested(TailCircle);
|
|
}
|
|
|
|
private void createTicks()
|
|
{
|
|
var length = Curve.Distance;
|
|
var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
|
|
|
|
if (tickDistance == 0) return;
|
|
|
|
var minDistanceFromEnd = Velocity * 0.01;
|
|
|
|
var spanCount = this.SpanCount();
|
|
|
|
for (var span = 0; span < spanCount; span++)
|
|
{
|
|
var spanStartTime = StartTime + span * SpanDuration;
|
|
var reversed = span % 2 == 1;
|
|
|
|
for (var d = tickDistance; d <= length; d += tickDistance)
|
|
{
|
|
if (d > length - minDistanceFromEnd)
|
|
break;
|
|
|
|
var distanceProgress = d / length;
|
|
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
|
|
|
|
var firstSample = Samples.FirstOrDefault(s => s.Name == SampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
|
var sampleList = new List<SampleInfo>();
|
|
|
|
if (firstSample != null)
|
|
sampleList.Add(new SampleInfo
|
|
{
|
|
Bank = firstSample.Bank,
|
|
Volume = firstSample.Volume,
|
|
Name = @"slidertick",
|
|
});
|
|
|
|
AddNested(new SliderTick
|
|
{
|
|
SpanIndex = span,
|
|
SpanStartTime = spanStartTime,
|
|
StartTime = spanStartTime + timeProgress * SpanDuration,
|
|
Position = Position + Curve.PositionAt(distanceProgress),
|
|
StackHeight = StackHeight,
|
|
Scale = Scale,
|
|
Samples = sampleList
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
private void createRepeatPoints()
|
|
{
|
|
for (int repeatIndex = 0, repeat = 1; repeatIndex < RepeatCount; repeatIndex++, repeat++)
|
|
{
|
|
AddNested(new RepeatPoint
|
|
{
|
|
RepeatIndex = repeatIndex,
|
|
SpanDuration = SpanDuration,
|
|
StartTime = StartTime + repeat * SpanDuration,
|
|
Position = Position + Curve.PositionAt(repeat % 2),
|
|
StackHeight = StackHeight,
|
|
Scale = Scale,
|
|
Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|