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osu-lazer/osu.Game/Screens/Edit/PromptForSaveDialog.cs
2023-01-15 01:50:47 +03:00

40 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
using osu.Game.Localisation;
namespace osu.Game.Screens.Edit
{
public partial class PromptForSaveDialog : PopupDialog
{
public PromptForSaveDialog(Action exit, Action saveAndExit, Action cancel)
{
HeaderText = EditorDialogsStrings.SaveDialogHeader;
Icon = FontAwesome.Regular.Save;
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = EditorDialogsStrings.Save,
Action = saveAndExit
},
new PopupDialogDangerousButton
{
Text = EditorDialogsStrings.ForgetAllChanges,
Action = exit
},
new PopupDialogCancelButton
{
Text = EditorDialogsStrings.ContinueEditing,
Action = cancel
},
};
}
}
}