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osu-lazer/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs

58 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Components
{
public partial class TimeInfoContainer : BottomBarContainer
{
private OsuSpriteText trackTimer = null!;
private OsuSpriteText bpm = null!;
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
[Resolved]
private EditorClock editorClock { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OsuColour colours, OverlayColourProvider colourProvider)
{
Background.Colour = colourProvider.Background5;
Children = new Drawable[]
{
trackTimer = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Spacing = new Vector2(-2, 0),
Font = OsuFont.Torus.With(size: 36, fixedWidth: true, weight: FontWeight.Light),
Y = -10,
},
bpm = new OsuSpriteText
{
Colour = colours.Orange1,
Anchor = Anchor.CentreLeft,
Font = OsuFont.Torus.With(size: 18, weight: FontWeight.SemiBold),
Position = new Vector2(2, 5),
}
};
}
protected override void Update()
{
base.Update();
trackTimer.Text = editorClock.CurrentTime.ToEditorFormattedString();
bpm.Text = @$"{editorBeatmap.ControlPointInfo.TimingPointAt(editorClock.CurrentTime).BPM:0} BPM";
}
}
}