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40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Net.Http;
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using osu.Framework.IO.Network;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Online.API.Requests
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{
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/// <summary>
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/// A request which should be sent occasionally while interested in chat and online state.
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///
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/// This will:
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/// - Mark the user as "online" (for 10 minutes since the last invocation).
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/// - Return any silences since the last invocation (if either <see cref="SinceMessageId"/> or <see cref="SinceSilenceId"/> is not null).
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///
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/// For silence handling, a <see cref="SinceMessageId"/> should be provided as soon as a message is received by the client.
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/// From that point forward, <see cref="SinceSilenceId"/> should be preferred after the first <see cref="ChatSilence"/>
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/// arrives in a response from the ack request. Specifying both parameters will prioritise the latter.
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/// </summary>
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public class ChatAckRequest : APIRequest<ChatAckResponse>
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{
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public long? SinceMessageId;
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public uint? SinceSilenceId;
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protected override WebRequest CreateWebRequest()
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{
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var req = base.CreateWebRequest();
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req.Method = HttpMethod.Post;
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if (SinceMessageId != null)
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req.AddParameter(@"since", SinceMessageId.ToString());
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if (SinceSilenceId != null)
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req.AddParameter(@"history_since", SinceSilenceId.Value.ToString());
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return req;
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}
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protected override string Target => "chat/ack";
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}
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}
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