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This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
30 lines
819 B
C#
30 lines
819 B
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Beatmaps.Drawables
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{
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public class BeatmapBackgroundSprite : Sprite
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{
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private readonly WorkingBeatmap working;
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public BeatmapBackgroundSprite(WorkingBeatmap working)
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{
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if (working == null)
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throw new ArgumentNullException(nameof(working));
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this.working = working;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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if (working.Background != null)
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Texture = working.Background;
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}
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}
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}
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