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cbdd870ecf
Add localisation support for beatmap editor setup
156 lines
5.0 KiB
C#
156 lines
5.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Edit.Setup
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{
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internal class ResourcesSection : SetupSection
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{
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private LabelledFileChooser audioTrackChooser;
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private LabelledFileChooser backgroundChooser;
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public override LocalisableString Title => EditorSetupStrings.ResourcesHeader;
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[Resolved]
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private MusicController music { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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[Resolved]
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private IBindable<WorkingBeatmap> working { get; set; }
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[Resolved]
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private EditorBeatmap editorBeatmap { get; set; }
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[Resolved]
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private SetupScreenHeader header { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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backgroundChooser = new LabelledFileChooser(".jpg", ".jpeg", ".png")
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{
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Label = GameplaySettingsStrings.BackgroundHeader,
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FixedLabelWidth = LABEL_WIDTH,
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TabbableContentContainer = this
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},
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audioTrackChooser = new LabelledFileChooser(".mp3", ".ogg")
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{
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Label = EditorSetupStrings.AudioTrack,
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FixedLabelWidth = LABEL_WIDTH,
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TabbableContentContainer = this
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},
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};
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if (!string.IsNullOrEmpty(working.Value.Metadata.BackgroundFile))
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backgroundChooser.Current.Value = new FileInfo(working.Value.Metadata.BackgroundFile);
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if (!string.IsNullOrEmpty(working.Value.Metadata.AudioFile))
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audioTrackChooser.Current.Value = new FileInfo(working.Value.Metadata.AudioFile);
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backgroundChooser.Current.BindValueChanged(backgroundChanged);
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audioTrackChooser.Current.BindValueChanged(audioTrackChanged);
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updatePlaceholderText();
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}
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public bool ChangeBackgroundImage(FileInfo source)
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{
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if (!source.Exists)
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return false;
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var set = working.Value.BeatmapSetInfo;
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var destination = new FileInfo($@"bg{source.Extension}");
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// remove the previous background for now.
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// in the future we probably want to check if this is being used elsewhere (other difficulties?)
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var oldFile = set.GetFile(working.Value.Metadata.BackgroundFile);
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using (var stream = source.OpenRead())
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{
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if (oldFile != null)
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beatmaps.DeleteFile(set, oldFile);
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beatmaps.AddFile(set, stream, destination.Name);
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}
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editorBeatmap.SaveState();
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working.Value.Metadata.BackgroundFile = destination.Name;
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header.Background.UpdateBackground();
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return true;
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}
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public bool ChangeAudioTrack(FileInfo source)
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{
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if (!source.Exists)
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return false;
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var set = working.Value.BeatmapSetInfo;
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var destination = new FileInfo($@"audio{source.Extension}");
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// remove the previous audio track for now.
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// in the future we probably want to check if this is being used elsewhere (other difficulties?)
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var oldFile = set.GetFile(working.Value.Metadata.AudioFile);
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using (var stream = source.OpenRead())
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{
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if (oldFile != null)
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beatmaps.DeleteFile(set, oldFile);
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beatmaps.AddFile(set, stream, destination.Name);
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}
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working.Value.Metadata.AudioFile = destination.Name;
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editorBeatmap.SaveState();
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music.ReloadCurrentTrack();
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return true;
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}
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private void backgroundChanged(ValueChangedEvent<FileInfo> file)
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{
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if (!ChangeBackgroundImage(file.NewValue))
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backgroundChooser.Current.Value = file.OldValue;
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updatePlaceholderText();
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}
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private void audioTrackChanged(ValueChangedEvent<FileInfo> file)
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{
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if (!ChangeAudioTrack(file.NewValue))
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audioTrackChooser.Current.Value = file.OldValue;
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updatePlaceholderText();
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}
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private void updatePlaceholderText()
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{
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audioTrackChooser.Text = audioTrackChooser.Current.Value == null
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? EditorSetupStrings.ClickToSelectTrack
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: EditorSetupStrings.ClickToReplaceTrack;
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backgroundChooser.Text = backgroundChooser.Current.Value == null
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? EditorSetupStrings.ClickToSelectBackground
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: EditorSetupStrings.ClickToReplaceBackground;
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}
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}
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}
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