mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 05:57:52 +08:00
181 lines
5.3 KiB
C#
181 lines
5.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Online.API.Requests.Responses;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Overlays.BeatmapSet.Buttons
|
|
{
|
|
public class PlayButton : Container
|
|
{
|
|
public IBindable<bool> Playing => playing;
|
|
|
|
private readonly BindableBool playing = new BindableBool();
|
|
|
|
public PreviewTrack Preview { get; private set; }
|
|
|
|
private APIBeatmapSet beatmapSet;
|
|
|
|
public APIBeatmapSet BeatmapSet
|
|
{
|
|
get => beatmapSet;
|
|
set
|
|
{
|
|
if (value == beatmapSet) return;
|
|
|
|
beatmapSet = value;
|
|
|
|
Preview?.Stop();
|
|
Preview?.Expire();
|
|
Preview = null;
|
|
|
|
playing.Value = false;
|
|
}
|
|
}
|
|
|
|
private Color4 hoverColour;
|
|
private readonly SpriteIcon icon;
|
|
private readonly LoadingSpinner loadingSpinner;
|
|
|
|
private const float transition_duration = 500;
|
|
|
|
private bool loading
|
|
{
|
|
set
|
|
{
|
|
if (value)
|
|
{
|
|
icon.FadeTo(0.5f, transition_duration, Easing.OutQuint);
|
|
loadingSpinner.Show();
|
|
}
|
|
else
|
|
{
|
|
icon.FadeTo(1, transition_duration, Easing.OutQuint);
|
|
loadingSpinner.Hide();
|
|
}
|
|
}
|
|
}
|
|
|
|
public PlayButton(APIBeatmapSet setInfo = null)
|
|
{
|
|
BeatmapSet = setInfo;
|
|
AddRange(new Drawable[]
|
|
{
|
|
icon = new SpriteIcon
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
FillMode = FillMode.Fit,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Icon = FontAwesome.Solid.Play,
|
|
},
|
|
loadingSpinner = new LoadingSpinner
|
|
{
|
|
Size = new Vector2(15),
|
|
},
|
|
});
|
|
|
|
playing.ValueChanged += playingStateChanged;
|
|
}
|
|
|
|
[Resolved]
|
|
private PreviewTrackManager previewTrackManager { get; set; }
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colour)
|
|
{
|
|
hoverColour = colour.Yellow;
|
|
}
|
|
|
|
protected override bool OnClick(ClickEvent e)
|
|
{
|
|
playing.Toggle();
|
|
return true;
|
|
}
|
|
|
|
protected override bool OnHover(HoverEvent e)
|
|
{
|
|
icon.FadeColour(hoverColour, 120, Easing.InOutQuint);
|
|
return base.OnHover(e);
|
|
}
|
|
|
|
protected override void OnHoverLost(HoverLostEvent e)
|
|
{
|
|
if (!playing.Value)
|
|
icon.FadeColour(Color4.White, 120, Easing.InOutQuint);
|
|
base.OnHoverLost(e);
|
|
}
|
|
|
|
private void playingStateChanged(ValueChangedEvent<bool> e)
|
|
{
|
|
icon.Icon = e.NewValue ? FontAwesome.Solid.Stop : FontAwesome.Solid.Play;
|
|
icon.FadeColour(e.NewValue || IsHovered ? hoverColour : Color4.White, 120, Easing.InOutQuint);
|
|
|
|
if (e.NewValue)
|
|
{
|
|
if (BeatmapSet == null)
|
|
{
|
|
playing.Value = false;
|
|
return;
|
|
}
|
|
|
|
if (Preview != null)
|
|
{
|
|
attemptStart();
|
|
return;
|
|
}
|
|
|
|
loading = true;
|
|
|
|
LoadComponentAsync(Preview = previewTrackManager.Get(beatmapSet), preview =>
|
|
{
|
|
// Make sure that we schedule to after the next audio frame to fix crashes in single-threaded execution.
|
|
// See: https://github.com/ppy/osu-framework/issues/4692
|
|
Schedule(() =>
|
|
{
|
|
// beatmapset may have changed.
|
|
if (Preview != preview)
|
|
{
|
|
preview?.Dispose();
|
|
return;
|
|
}
|
|
|
|
AddInternal(preview);
|
|
loading = false;
|
|
// make sure that the update of value of Playing (and the ensuing value change callbacks)
|
|
// are marshaled back to the update thread.
|
|
preview.Stopped += () => Schedule(() => playing.Value = false);
|
|
|
|
// user may have changed their mind.
|
|
if (playing.Value)
|
|
attemptStart();
|
|
});
|
|
});
|
|
}
|
|
else
|
|
{
|
|
Preview?.Stop();
|
|
loading = false;
|
|
}
|
|
}
|
|
|
|
private void attemptStart()
|
|
{
|
|
if (Preview?.Start() != true)
|
|
playing.Value = false;
|
|
}
|
|
}
|
|
}
|