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390 lines
12 KiB
C#
390 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
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using Humanizer;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Online.Multiplayer;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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{
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public class MultiplayerReadyButton : MultiplayerRoomComposite
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{
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[Resolved]
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private OngoingOperationTracker ongoingOperationTracker { get; set; }
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[CanBeNull]
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private IDisposable clickOperation;
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private Sample sampleReady;
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private Sample sampleReadyAll;
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private Sample sampleUnready;
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private readonly BindableBool enabled = new BindableBool();
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private readonly CountdownButton countdownButton;
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private int countReady;
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private ScheduledDelegate readySampleDelegate;
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private IBindable<bool> operationInProgress;
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public MultiplayerReadyButton()
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{
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InternalChild = new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.AutoSize)
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},
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Content = new[]
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{
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new Drawable[]
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{
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new ReadyButton
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{
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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Action = onReadyClick,
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Enabled = { BindTarget = enabled },
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},
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countdownButton = new CountdownButton
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{
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(40, 1),
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Alpha = 0,
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Action = startCountdown,
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Enabled = { BindTarget = enabled }
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}
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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operationInProgress = ongoingOperationTracker.InProgress.GetBoundCopy();
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operationInProgress.BindValueChanged(_ => updateState());
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sampleReady = audio.Samples.Get(@"Multiplayer/player-ready");
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sampleReadyAll = audio.Samples.Get(@"Multiplayer/player-ready-all");
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sampleUnready = audio.Samples.Get(@"Multiplayer/player-unready");
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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CurrentPlaylistItem.BindValueChanged(_ => updateState());
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}
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protected override void OnRoomUpdated()
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{
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base.OnRoomUpdated();
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updateState();
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}
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protected override void OnRoomLoadRequested()
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{
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base.OnRoomLoadRequested();
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endOperation();
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}
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private void onReadyClick()
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{
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if (Room == null)
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return;
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Debug.Assert(clickOperation == null);
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clickOperation = ongoingOperationTracker.BeginOperation();
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// Ensure the current user becomes ready before being able to do anything else (start match, stop countdown, unready).
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if (!isReady() || !Client.IsHost)
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{
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toggleReady();
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return;
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}
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// And if a countdown isn't running, start the match.
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startMatch();
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bool isReady() => Client.LocalUser?.State == MultiplayerUserState.Ready || Client.LocalUser?.State == MultiplayerUserState.Spectating;
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void toggleReady() => Client.ToggleReady().ContinueWith(_ => endOperation());
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void startMatch() => Client.StartMatch().ContinueWith(t =>
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{
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// accessing Exception here silences any potential errors from the antecedent task
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if (t.Exception != null)
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{
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// gameplay was not started due to an exception; unblock button.
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endOperation();
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}
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// gameplay is starting, the button will be unblocked on load requested.
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});
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}
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private void startCountdown(TimeSpan duration)
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{
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}
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private void endOperation()
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{
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clickOperation?.Dispose();
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clickOperation = null;
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}
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private void updateState()
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{
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if (Room == null)
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{
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enabled.Value = false;
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return;
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}
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var localUser = Client.LocalUser;
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int newCountReady = Room.Users.Count(u => u.State == MultiplayerUserState.Ready);
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int newCountTotal = Room.Users.Count(u => u.State != MultiplayerUserState.Spectating);
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switch (localUser?.State)
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{
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default:
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countdownButton.Alpha = 0;
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break;
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case MultiplayerUserState.Spectating:
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case MultiplayerUserState.Ready:
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countdownButton.Alpha = Room.Host?.Equals(localUser) == true ? 1 : 0;
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break;
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}
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enabled.Value =
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Room.State == MultiplayerRoomState.Open
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&& CurrentPlaylistItem.Value?.ID == Room.Settings.PlaylistItemId
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&& !Room.Playlist.Single(i => i.ID == Room.Settings.PlaylistItemId).Expired
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&& !operationInProgress.Value;
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// When the local user is the host and spectating the match, the "start match" state should be enabled if any users are ready.
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if (localUser?.State == MultiplayerUserState.Spectating)
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enabled.Value &= Room.Host?.Equals(localUser) == true && newCountReady > 0;
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if (newCountReady == countReady)
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return;
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readySampleDelegate?.Cancel();
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readySampleDelegate = Schedule(() =>
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{
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if (newCountReady > countReady)
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{
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if (newCountReady == newCountTotal)
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sampleReadyAll?.Play();
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else
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sampleReady?.Play();
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}
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else if (newCountReady < countReady)
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{
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sampleUnready?.Play();
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}
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countReady = newCountReady;
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});
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}
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public class ReadyButton : Components.ReadyButton
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{
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public new Triangles Triangles => base.Triangles;
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[Resolved]
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private MultiplayerClient multiplayerClient { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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[CanBeNull]
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private MultiplayerRoom room => multiplayerClient.Room;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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multiplayerClient.RoomUpdated += () => Scheduler.AddOnce(onRoomUpdated);
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onRoomUpdated();
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}
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private void onRoomUpdated()
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{
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updateButtonText();
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updateButtonColour();
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}
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private void updateButtonText()
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{
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if (room == null)
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{
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Text = "Ready";
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return;
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}
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var localUser = multiplayerClient.LocalUser;
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int countReady = room.Users.Count(u => u.State == MultiplayerUserState.Ready);
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int countTotal = room.Users.Count(u => u.State != MultiplayerUserState.Spectating);
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string countText = $"({countReady} / {countTotal} ready)";
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switch (localUser?.State)
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{
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default:
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Text = "Ready";
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break;
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case MultiplayerUserState.Spectating:
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case MultiplayerUserState.Ready:
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Text = room.Host?.Equals(localUser) == true
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? $"Start match {countText}"
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: $"Waiting for host... {countText}";
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break;
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}
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}
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private void updateButtonColour()
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{
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if (room == null)
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{
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setGreen();
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return;
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}
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var localUser = multiplayerClient.LocalUser;
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switch (localUser?.State)
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{
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default:
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setGreen();
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break;
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case MultiplayerUserState.Spectating:
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case MultiplayerUserState.Ready:
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if (room?.Host?.Equals(localUser) == true)
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setGreen();
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else
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setYellow();
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break;
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}
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void setYellow()
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{
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BackgroundColour = colours.YellowDark;
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Triangles.ColourDark = colours.YellowDark;
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Triangles.ColourLight = colours.Yellow;
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}
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void setGreen()
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{
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BackgroundColour = colours.Green;
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Triangles.ColourDark = colours.Green;
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Triangles.ColourLight = colours.GreenLight;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (multiplayerClient != null)
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multiplayerClient.RoomUpdated -= onRoomUpdated;
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}
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}
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public class CountdownButton : IconButton, IHasPopover
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{
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private static readonly TimeSpan[] available_delays =
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{
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TimeSpan.FromSeconds(10),
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TimeSpan.FromSeconds(30),
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TimeSpan.FromMinutes(1),
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TimeSpan.FromMinutes(2)
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};
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public new Action<TimeSpan> Action;
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private readonly Drawable background;
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public CountdownButton()
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{
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Icon = FontAwesome.Solid.CaretDown;
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IconScale = new Vector2(0.6f);
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Add(background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue
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});
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base.Action = this.ShowPopover;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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background.Colour = colours.Green;
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}
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public Popover GetPopover()
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{
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var flow = new FillFlowContainer
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{
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Width = 200,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(2),
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};
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foreach (var duration in available_delays)
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{
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flow.Add(new PopoverButton
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{
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RelativeSizeAxes = Axes.X,
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Text = $"Start match in {duration.Humanize()}",
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BackgroundColour = background.Colour,
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Action = () =>
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{
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Action(duration);
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this.HidePopover();
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}
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});
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}
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return new OsuPopover { Child = flow };
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}
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public class PopoverButton : OsuButton
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{
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}
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}
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}
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}
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