mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 09:42:54 +08:00
68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
|
|
namespace osu.Game.Tests.Visual
|
|
{
|
|
/// <summary>
|
|
/// A player that exposes many components that would otherwise not be available, for testing purposes.
|
|
/// </summary>
|
|
public class TestReplayPlayer : ReplayPlayer
|
|
{
|
|
protected override bool PauseOnFocusLost { get; }
|
|
|
|
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
|
|
|
|
/// <summary>
|
|
/// Mods from *player* (not OsuScreen).
|
|
/// </summary>
|
|
public new Bindable<IReadOnlyList<Mod>> Mods => base.Mods;
|
|
|
|
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
|
|
|
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
|
|
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
|
|
|
public new HealthProcessor HealthProcessor => base.HealthProcessor;
|
|
|
|
public new bool PauseCooldownActive => base.PauseCooldownActive;
|
|
|
|
/// <summary>
|
|
/// Instantiate a replay player that renders an autoplay mod.
|
|
/// </summary>
|
|
public TestReplayPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
|
|
: base((beatmap, mods) => mods.OfType<ModAutoplay>().First().CreateScoreFromReplayData(beatmap, mods), new PlayerConfiguration
|
|
{
|
|
AllowPause = allowPause,
|
|
ShowResults = showResults
|
|
})
|
|
{
|
|
PauseOnFocusLost = pauseOnFocusLost;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Instantiate a replay player that renders the provided replay.
|
|
/// </summary>
|
|
public TestReplayPlayer(Score score, bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
|
|
: base(score, new PlayerConfiguration
|
|
{
|
|
AllowPause = allowPause,
|
|
ShowResults = showResults
|
|
})
|
|
{
|
|
PauseOnFocusLost = pauseOnFocusLost;
|
|
}
|
|
}
|
|
}
|