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42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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namespace osu.Game.Online.Spectator
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{
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/// <summary>
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/// An interface defining a spectator client instance.
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/// </summary>
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public interface ISpectatorClient : IStatefulUserHubClient
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{
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/// <summary>
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/// Signals that a user has begun a new play session.
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/// </summary>
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/// <param name="userId">The user.</param>
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/// <param name="state">The state of gameplay.</param>
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Task UserBeganPlaying(int userId, SpectatorState state);
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/// <summary>
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/// Signals that a user has finished a play session.
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/// </summary>
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/// <param name="userId">The user.</param>
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/// <param name="state">The state of gameplay.</param>
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Task UserFinishedPlaying(int userId, SpectatorState state);
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/// <summary>
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/// Called when new frames are available for a subscribed user's play session.
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/// </summary>
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/// <param name="userId">The user.</param>
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/// <param name="data">The frame data.</param>
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Task UserSentFrames(int userId, FrameDataBundle data);
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/// <summary>
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/// Signals that a user's submitted score was fully processed.
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/// </summary>
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/// <param name="userId">The ID of the user who achieved the score.</param>
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/// <param name="scoreId">The ID of the score.</param>
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Task UserScoreProcessed(int userId, long scoreId);
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}
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}
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