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148 lines
5.9 KiB
C#
148 lines
5.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.EntityFrameworkCore;
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using osu.Game.Database;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/BeatmapSets to the database backing
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/// </summary>
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public class BeatmapStore : DatabaseBackedStore
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{
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public event Action<BeatmapSetInfo> BeatmapSetAdded;
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public event Action<BeatmapSetInfo> BeatmapSetRemoved;
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public event Action<BeatmapInfo> BeatmapHidden;
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public event Action<BeatmapInfo> BeatmapRestored;
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public BeatmapStore(OsuDbContext connection)
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: base(connection)
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{
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}
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protected override void Prepare(bool reset = false)
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{
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if (reset)
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{
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// https://stackoverflow.com/a/10450893
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Connection.Database.ExecuteSqlCommand("DELETE FROM BeatmapMetadata");
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Connection.Database.ExecuteSqlCommand("DELETE FROM BeatmapDifficulty");
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Connection.Database.ExecuteSqlCommand("DELETE FROM BeatmapSetInfo");
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Connection.Database.ExecuteSqlCommand("DELETE FROM BeatmapSetFileInfo");
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Connection.Database.ExecuteSqlCommand("DELETE FROM BeatmapInfo");
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}
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}
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protected override void StartupTasks()
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{
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base.StartupTasks();
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cleanupPendingDeletions();
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}
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/// <summary>
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/// Add a <see cref="BeatmapSetInfo"/> to the database.
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/// </summary>
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/// <param name="beatmapSet">The beatmap to add.</param>
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public void Add(BeatmapSetInfo beatmapSet)
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{
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Connection.BeatmapSetInfo.Add(beatmapSet);
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Connection.SaveChanges();
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BeatmapSetAdded?.Invoke(beatmapSet);
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}
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/// <summary>
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/// Delete a <see cref="BeatmapSetInfo"/> from the database.
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/// </summary>
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/// <param name="beatmapSet">The beatmap to delete.</param>
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/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
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public bool Delete(BeatmapSetInfo beatmapSet)
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{
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if (beatmapSet.DeletePending) return false;
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beatmapSet.DeletePending = true;
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Connection.BeatmapSetInfo.Update(beatmapSet);
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Connection.SaveChanges();
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BeatmapSetRemoved?.Invoke(beatmapSet);
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return true;
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}
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/// <summary>
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/// Restore a previously deleted <see cref="BeatmapSetInfo"/>.
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/// </summary>
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/// <param name="beatmapSet">The beatmap to restore.</param>
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/// <returns>Whether the beatmap's <see cref="BeatmapSetInfo.DeletePending"/> was changed.</returns>
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public bool Undelete(BeatmapSetInfo beatmapSet)
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{
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if (!beatmapSet.DeletePending) return false;
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beatmapSet.DeletePending = false;
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Connection.BeatmapSetInfo.Update(beatmapSet);
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Connection.SaveChanges();
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BeatmapSetAdded?.Invoke(beatmapSet);
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return true;
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}
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/// <summary>
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/// Hide a <see cref="BeatmapInfo"/> in the database.
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/// </summary>
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/// <param name="beatmap">The beatmap to hide.</param>
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/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
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public bool Hide(BeatmapInfo beatmap)
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{
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if (beatmap.Hidden) return false;
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beatmap.Hidden = true;
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Connection.BeatmapInfo.Update(beatmap);
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Connection.SaveChanges();
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BeatmapHidden?.Invoke(beatmap);
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return true;
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}
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/// <summary>
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/// Restore a previously hidden <see cref="BeatmapInfo"/>.
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/// </summary>
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/// <param name="beatmap">The beatmap to restore.</param>
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/// <returns>Whether the beatmap's <see cref="BeatmapInfo.Hidden"/> was changed.</returns>
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public bool Restore(BeatmapInfo beatmap)
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{
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if (!beatmap.Hidden) return false;
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beatmap.Hidden = false;
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Connection.BeatmapInfo.Update(beatmap);
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Connection.SaveChanges();
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BeatmapRestored?.Invoke(beatmap);
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return true;
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}
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private void cleanupPendingDeletions()
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{
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Connection.BeatmapSetInfo.RemoveRange(Connection.BeatmapSetInfo.Where(b => b.DeletePending && !b.Protected));
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Connection.SaveChanges();
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}
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public IEnumerable<BeatmapSetInfo> BeatmapSets => Connection.BeatmapSetInfo
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.Include(s => s.Metadata)
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.Include(s => s.Beatmaps).ThenInclude(s => s.Ruleset)
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.Include(s => s.Beatmaps).ThenInclude(b => b.Difficulty)
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.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
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.Include(s => s.Files).ThenInclude(f => f.FileInfo)
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.Where(s => !s.DeletePending);
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public IEnumerable<BeatmapInfo> Beatmaps => Connection.BeatmapInfo
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.Include(b => b.BeatmapSet).ThenInclude(s => s.Metadata)
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.Include(b => b.Metadata)
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.Include(b => b.Ruleset)
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.Include(b => b.Difficulty);
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}
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}
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