1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-18 18:12:57 +08:00
osu-lazer/osu.Game/Skinning/ArgonSkinTransformer.cs

54 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Skinning
{
public class ArgonSkinTransformer : SkinTransformer
{
public ArgonSkinTransformer(ISkin skin)
: base(skin)
{
}
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
switch (containerLookup.Target)
{
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents when containerLookup.Ruleset != null:
var rulesetHUDComponents = Skin.GetDrawableComponent(lookup);
rulesetHUDComponents ??= new DefaultSkinComponentsContainer(container =>
{
var combo = container.OfType<ArgonComboCounter>().FirstOrDefault();
if (combo != null)
{
combo.Anchor = Anchor.BottomLeft;
combo.Origin = Anchor.BottomLeft;
combo.Position = new Vector2(36, -66);
combo.Scale = new Vector2(1.3f);
}
})
{
new ArgonComboCounter(),
};
return rulesetHUDComponents;
}
break;
}
return base.GetDrawableComponent(lookup);
}
}
}