mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 19:17:25 +08:00
111 lines
3.6 KiB
C#
111 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.UI;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
|
{
|
|
public class TaikoSpanPlacementBlueprint : PlacementBlueprint
|
|
{
|
|
private readonly HitPiece headPiece;
|
|
private readonly HitPiece tailPiece;
|
|
|
|
private readonly LengthPiece lengthPiece;
|
|
|
|
private readonly IHasDuration spanPlacementObject;
|
|
|
|
public TaikoSpanPlacementBlueprint(HitObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
spanPlacementObject = hitObject as IHasDuration;
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
headPiece = new HitPiece
|
|
{
|
|
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
|
|
},
|
|
lengthPiece = new LengthPiece
|
|
{
|
|
Height = TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT
|
|
},
|
|
tailPiece = new HitPiece
|
|
{
|
|
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
|
|
}
|
|
};
|
|
}
|
|
|
|
private double originalStartTime;
|
|
private Vector2 originalPosition;
|
|
|
|
protected override bool OnMouseDown(MouseDownEvent e)
|
|
{
|
|
if (e.Button != MouseButton.Left)
|
|
return false;
|
|
|
|
BeginPlacement(true);
|
|
return true;
|
|
}
|
|
|
|
protected override void OnMouseUp(MouseUpEvent e)
|
|
{
|
|
if (e.Button != MouseButton.Left)
|
|
return;
|
|
|
|
base.OnMouseUp(e);
|
|
EndPlacement(true);
|
|
}
|
|
|
|
public override void UpdateTimeAndPosition(SnapResult result)
|
|
{
|
|
base.UpdateTimeAndPosition(result);
|
|
|
|
if (PlacementActive == PlacementState.Active)
|
|
{
|
|
if (result.Time is double dragTime)
|
|
{
|
|
if (dragTime < originalStartTime)
|
|
{
|
|
HitObject.StartTime = dragTime;
|
|
spanPlacementObject.Duration = Math.Abs(dragTime - originalStartTime);
|
|
headPiece.Position = ToLocalSpace(result.ScreenSpacePosition);
|
|
tailPiece.Position = originalPosition;
|
|
}
|
|
else
|
|
{
|
|
HitObject.StartTime = originalStartTime;
|
|
spanPlacementObject.Duration = Math.Abs(dragTime - originalStartTime);
|
|
tailPiece.Position = ToLocalSpace(result.ScreenSpacePosition);
|
|
headPiece.Position = originalPosition;
|
|
}
|
|
|
|
lengthPiece.X = headPiece.X;
|
|
lengthPiece.Width = tailPiece.X - headPiece.X;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lengthPiece.Position = headPiece.Position = tailPiece.Position = ToLocalSpace(result.ScreenSpacePosition);
|
|
|
|
if (result.Time is double startTime)
|
|
{
|
|
originalStartTime = HitObject.StartTime = startTime;
|
|
originalPosition = ToLocalSpace(result.ScreenSpacePosition);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|