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osu-lazer/osu.Game/Database/RealmWriteUsage.cs
2021-01-11 15:52:49 +09:00

56 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Realms;
namespace osu.Game.Database
{
public class RealmWriteUsage : IDisposable
{
public readonly Realm Context;
private readonly Action<RealmWriteUsage> usageCompleted;
public bool RollbackRequired { get; private set; }
public RealmWriteUsage(Realm context, Action<RealmWriteUsage> onCompleted)
{
Context = context;
usageCompleted = onCompleted;
}
/// <summary>
/// Whether this write usage will commit a transaction on completion.
/// If false, there is a parent usage responsible for transaction commit.
/// </summary>
public bool IsTransactionLeader;
private bool isDisposed;
protected void Dispose(bool disposing)
{
if (isDisposed) return;
isDisposed = true;
usageCompleted?.Invoke(this);
}
public void Rollback(Exception error = null)
{
RollbackRequired = true;
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
~RealmWriteUsage()
{
Dispose(false);
}
}
}