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56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Realms;
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namespace osu.Game.Database
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{
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public class RealmWriteUsage : IDisposable
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{
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public readonly Realm Context;
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private readonly Action<RealmWriteUsage> usageCompleted;
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public bool RollbackRequired { get; private set; }
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public RealmWriteUsage(Realm context, Action<RealmWriteUsage> onCompleted)
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{
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Context = context;
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usageCompleted = onCompleted;
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}
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/// <summary>
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/// Whether this write usage will commit a transaction on completion.
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/// If false, there is a parent usage responsible for transaction commit.
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/// </summary>
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public bool IsTransactionLeader;
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private bool isDisposed;
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protected void Dispose(bool disposing)
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{
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if (isDisposed) return;
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isDisposed = true;
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usageCompleted?.Invoke(this);
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}
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public void Rollback(Exception error = null)
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{
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RollbackRequired = true;
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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~RealmWriteUsage()
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{
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Dispose(false);
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}
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}
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}
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