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70 lines
1.8 KiB
C#
70 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Users
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{
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/// <summary>
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/// An avatar which can update to a new user when needed.
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/// </summary>
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public class UpdateableAvatar : Container
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{
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private Drawable displayedAvatar;
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private User user;
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/// <summary>
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/// Whether to show a default guest representation on null user (as opposed to nothing).
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/// </summary>
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public bool ShowGuestOnNull = true;
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public User User
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{
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get { return user; }
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set
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{
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if (user?.Id == value?.Id)
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return;
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user = value;
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if (IsLoaded)
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updateAvatar();
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}
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}
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/// <summary>
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/// Whether to open the user's profile when clicked.
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/// </summary>
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public readonly BindableBool OpenOnClick = new BindableBool(true);
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateAvatar();
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}
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private void updateAvatar()
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{
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displayedAvatar?.FadeOut(300);
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displayedAvatar?.Expire();
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if (user != null || ShowGuestOnNull)
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{
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var avatar = new Avatar(user)
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{
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RelativeSizeAxes = Axes.Both,
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OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint),
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};
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avatar.OpenOnClick.BindTo(OpenOnClick);
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Add(displayedAvatar = new DelayedLoadWrapper(avatar));
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}
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}
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}
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}
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