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This was another IRL request from a mapper / team member. The rationale here is that it can be very annoying to map with break time enabled if you have a large gap in the beatmap you are trying to fill with hitobjects, as you are placing objects on top of a very gray area. |
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.. | ||
BackgroundSource.cs | ||
DevelopmentOsuConfigManager.cs | ||
DiscordRichPresenceMode.cs | ||
HUDVisibilityMode.cs | ||
IGameplaySettings.cs | ||
InMemoryConfigManager.cs | ||
IntroSequence.cs | ||
ModSettingChangeTracker.cs | ||
OsuConfigManager.cs | ||
RandomSelectAlgorithm.cs | ||
RealmRulesetSetting.cs | ||
ReleaseStream.cs | ||
ScalingMode.cs | ||
ScreenshotFormat.cs | ||
ScrollVisualisationMethod.cs | ||
SeasonalBackgroundMode.cs | ||
SessionAverageHitErrorTracker.cs | ||
SessionStatics.cs | ||
SettingSourceAttribute.cs | ||
SettingsStore.cs | ||
StorageConfigManager.cs | ||
ToolbarClockDisplayMode.cs |