mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 09:32:53 +08:00
119 lines
4.1 KiB
C#
119 lines
4.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
|
using osu.Game.Rulesets.Mania.UI;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|
{
|
|
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint,
|
|
IRequireHighFrequencyMousePosition // the playfield could be moving behind us
|
|
where T : ManiaHitObject
|
|
{
|
|
protected new T HitObject => (T)base.HitObject;
|
|
|
|
protected Column Column;
|
|
|
|
/// <summary>
|
|
/// The current mouse position, snapped to the closest column.
|
|
/// </summary>
|
|
protected Vector2 SnappedMousePosition { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The width of the closest column to the current mouse position.
|
|
/// </summary>
|
|
protected float SnappedWidth { get; private set; }
|
|
|
|
[Resolved]
|
|
private IManiaHitObjectComposer composer { get; set; }
|
|
|
|
[Resolved]
|
|
private IScrollingInfo scrollingInfo { get; set; }
|
|
|
|
protected ManiaPlacementBlueprint(T hitObject)
|
|
: base(hitObject)
|
|
{
|
|
RelativeSizeAxes = Axes.None;
|
|
}
|
|
|
|
protected override bool OnMouseDown(MouseDownEvent e)
|
|
{
|
|
if (Column == null)
|
|
return base.OnMouseDown(e);
|
|
|
|
HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
|
|
HitObject.Column = Column.Index;
|
|
|
|
BeginPlacement();
|
|
return true;
|
|
}
|
|
|
|
protected override bool OnMouseUp(MouseUpEvent e)
|
|
{
|
|
EndPlacement();
|
|
return base.OnMouseUp(e);
|
|
}
|
|
|
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
|
{
|
|
if (!PlacementBegun)
|
|
Column = ColumnAt(e.ScreenSpaceMousePosition);
|
|
|
|
if (Column == null) return false;
|
|
|
|
SnappedWidth = Column.DrawWidth;
|
|
|
|
// Snap to the column
|
|
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
|
|
SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
|
|
return true;
|
|
}
|
|
|
|
protected double TimeAt(Vector2 screenSpacePosition)
|
|
{
|
|
if (Column == null)
|
|
return 0;
|
|
|
|
var hitObjectContainer = Column.HitObjectContainer;
|
|
|
|
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
|
|
// so we need to flip the vertical coordinate in the hitobject container's space
|
|
var hitObjectPos = Column.HitObjectContainer.ToLocalSpace(applyPositionOffset(screenSpacePosition, false)).Y;
|
|
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
|
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
|
|
|
|
return scrollingInfo.Algorithm.TimeAt(hitObjectPos,
|
|
EditorClock.CurrentTime,
|
|
scrollingInfo.TimeRange.Value,
|
|
hitObjectContainer.DrawHeight);
|
|
}
|
|
|
|
protected float PositionAt(double time)
|
|
{
|
|
var pos = scrollingInfo.Algorithm.PositionAt(time,
|
|
EditorClock.CurrentTime,
|
|
scrollingInfo.TimeRange.Value,
|
|
Column.HitObjectContainer.DrawHeight);
|
|
|
|
return applyPositionOffset(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent), true).Y;
|
|
}
|
|
|
|
protected Column ColumnAt(Vector2 screenSpacePosition)
|
|
=> composer.ColumnAt(applyPositionOffset(screenSpacePosition, false));
|
|
|
|
private Vector2 applyPositionOffset(Vector2 position, bool reverse)
|
|
{
|
|
position.Y += (scrollingInfo.Direction.Value == ScrollingDirection.Up && !reverse ? -1 : 1) * NotePiece.NOTE_HEIGHT / 2;
|
|
return position;
|
|
}
|
|
}
|
|
}
|