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100 lines
3.3 KiB
C#
100 lines
3.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Screens.Ranking
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{
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public class ResultModeButton : TabItem<ResultMode>
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{
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private readonly FontAwesome icon;
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private Color4 activeColour;
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private Color4 inactiveColour;
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private CircularContainer colouredPart;
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public ResultModeButton(ResultMode mode) : base(mode)
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{
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switch (mode)
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{
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case ResultMode.Summary:
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icon = FontAwesome.fa_asterisk;
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break;
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case ResultMode.Ranking:
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icon = FontAwesome.fa_list;
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break;
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case ResultMode.Share:
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icon = FontAwesome.fa_camera;
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break;
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Size = new Vector2(50);
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Masking = true;
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CornerRadius = 25;
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activeColour = colours.PinkDarker;
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inactiveColour = OsuColour.Gray(0.8f);
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.4f),
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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};
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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},
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colouredPart = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.8f),
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BorderThickness = 4,
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BorderColour = Color4.White,
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Colour = inactiveColour,
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Children = new Drawable[]
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{
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new Box
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{
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AlwaysPresent = true, //for border rendering
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Transparent,
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},
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Shadow = false,
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Colour = OsuColour.Gray(0.95f),
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Icon = icon,
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Size = new Vector2(20),
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}
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}
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}
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};
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}
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protected override void OnActivated() => colouredPart.FadeColour(activeColour, 200, Easing.OutQuint);
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protected override void OnDeactivated() => colouredPart.FadeColour(inactiveColour, 200, Easing.OutQuint);
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}
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}
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