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529 lines
20 KiB
C#
529 lines
20 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneSliderLateHitJudgement : RateAdjustedBeatmapTestScene
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{
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// Note: In the following tests, the terminology "in range of the follow circle" is used as meaning
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// the equivalent of "in range of the follow circle as if it were in its expanded state".
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private const double time_slider_start = 1000;
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private const double time_slider_end = 1500;
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private static readonly Vector2 slider_start_position = new Vector2(256 - slider_path_length / 2, 192);
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private static readonly Vector2 slider_end_position = new Vector2(256 + slider_path_length / 2, 192);
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private ScoreAccessibleReplayPlayer currentPlayer = null!;
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private const float slider_path_length = 200;
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private readonly List<JudgementResult> judgementResults = new List<JudgementResult>();
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/// <summary>
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/// If the head circle is hit and the mouse is in range of the follow circle,
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/// then tracking should be enabled.
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/// </summary>
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[Test]
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public void TestHitLateInRangeTracks()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start + 100, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end + 100, slider_end_position, OsuAction.LeftButton),
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});
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assertHeadJudgement(HitResult.Ok);
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assertTailJudgement(HitResult.LargeTickHit);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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/// <summary>
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/// If the head circle is hit and the mouse is NOT in range of the follow circle,
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/// then tracking should NOT be enabled.
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/// </summary>
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[Test]
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public void TestHitLateOutOfRangeDoesNotTrack()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start + 100, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end + 100, slider_end_position, OsuAction.LeftButton),
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}, s =>
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{
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s.SliderVelocityMultiplier = 2;
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});
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assertHeadJudgement(HitResult.Ok);
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assertTailJudgement(HitResult.IgnoreMiss);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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/// <summary>
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/// If the head circle is hit late and the mouse is in range of the follow circle,
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/// then all ticks that the follow circle has passed through should be hit.
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/// </summary>
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[Test]
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public void TestHitLateInRangeHitsTicks()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end + 150, slider_end_position, OsuAction.LeftButton),
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}, s =>
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{
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s.TickDistanceMultiplier = 0.2f;
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});
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assertHeadJudgement(HitResult.Meh);
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assertTickJudgement(0, HitResult.LargeTickHit);
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assertTickJudgement(1, HitResult.LargeTickHit);
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assertTickJudgement(2, HitResult.LargeTickHit);
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assertTickJudgement(3, HitResult.LargeTickHit);
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assertTailJudgement(HitResult.LargeTickHit);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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/// <summary>
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/// If the head circle is hit late and the mouse is NOT in range of the follow circle,
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/// then all ticks that the follow circle has passed through should NOT be hit.
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/// </summary>
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[Test]
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public void TestHitLateOutOfRangeDoesNotHitTicks()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end + 150, slider_end_position, OsuAction.LeftButton),
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}, s =>
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{
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s.SliderVelocityMultiplier = 2;
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s.TickDistanceMultiplier = 0.2f;
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});
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assertHeadJudgement(HitResult.Meh);
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assertTickJudgement(0, HitResult.LargeTickMiss);
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assertTickJudgement(1, HitResult.LargeTickMiss);
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assertTailJudgement(HitResult.IgnoreMiss);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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/// <summary>
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/// If the head circle is pressed after it's missed and the mouse is in range of the follow circle,
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/// then tracking should NOT be enabled.
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/// </summary>
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[Test]
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public void TestMissHeadInRangeDoesNotTrack()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start + 151, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end + 151, slider_end_position, OsuAction.LeftButton),
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}, s =>
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{
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s.TickDistanceMultiplier = 0.2f;
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});
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assertHeadJudgement(HitResult.Miss);
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assertTickJudgement(0, HitResult.LargeTickMiss);
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assertTickJudgement(1, HitResult.LargeTickMiss);
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assertTickJudgement(2, HitResult.LargeTickMiss);
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assertTickJudgement(3, HitResult.LargeTickMiss);
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assertTailJudgement(HitResult.IgnoreMiss);
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assertSliderJudgement(HitResult.IgnoreMiss);
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}
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/// <summary>
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/// If the head circle is hit late but after the completion of the slider and the mouse is in range of the follow circle,
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/// then all nested objects (ticks/repeats/tail) should be hit.
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/// </summary>
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[Test]
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public void TestHitLateShortSliderHitsAll()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
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}, s =>
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{
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s.Path = new SliderPath(PathType.LINEAR, new[]
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{
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Vector2.Zero,
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new Vector2(20, 0),
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}, 20);
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s.TickDistanceMultiplier = 0.01f;
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s.RepeatCount = 1;
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});
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assertHeadJudgement(HitResult.Meh);
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assertAllTickJudgements(HitResult.LargeTickHit);
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assertRepeatJudgement(HitResult.LargeTickHit);
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assertTailJudgement(HitResult.LargeTickHit);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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/// <summary>
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/// If the head circle is hit late and the mouse is in range of the follow circle,
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/// then all the repeats that the follow circle has passed through should be hit.
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/// </summary>
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[Test]
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public void TestHitLateInRangeHitsRepeat()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
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}, s =>
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{
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s.Path = new SliderPath(PathType.LINEAR, new[]
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{
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Vector2.Zero,
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new Vector2(50, 0),
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}, 50);
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s.RepeatCount = 1;
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});
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assertHeadJudgement(HitResult.Meh);
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assertRepeatJudgement(HitResult.LargeTickHit);
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assertTailJudgement(HitResult.LargeTickHit);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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/// <summary>
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/// If the head circle is hit and the mouse is in range of the follow circle,
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/// then only the ticks that are in range of the cursor position should be hit.
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/// If any hitobject does not meet this criteria, ALL hitobjects after that one should be missed.
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/// </summary>
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[Test]
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public void TestHitLateDoesNotHitTicksIfAnyOutOfRange()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
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}, s =>
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{
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s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
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{
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Vector2.Zero,
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new Vector2(70, 70),
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new Vector2(20, 0),
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});
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s.TickDistanceMultiplier = 0.03f;
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s.SliderVelocityMultiplier = 6f;
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});
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assertHeadJudgement(HitResult.Meh);
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// At least one tick was out of range, so they all should be missed.
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assertAllTickJudgements(HitResult.LargeTickMiss);
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// This particular test actually starts tracking the slider just before the end, so the tail should be hit because of its leniency.
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assertTailJudgement(HitResult.LargeTickHit);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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/// <summary>
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/// If the head circle is hit and the mouse is in range of the follow circle,
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/// then a tick not within the follow radius from the cursor position should not be hit.
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/// </summary>
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[Test]
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public void TestHitLateInRangeDoesNotHitOutOfRangeTick()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
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}, s =>
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{
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s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
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{
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Vector2.Zero,
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new Vector2(50, 50),
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new Vector2(20, 0),
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});
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s.TickDistanceMultiplier = 0.3f;
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s.SliderVelocityMultiplier = 3;
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});
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assertHeadJudgement(HitResult.Meh);
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assertTickJudgement(0, HitResult.LargeTickMiss);
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assertTailJudgement(HitResult.LargeTickHit);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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/// <summary>
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/// Same as <see cref="TestHitLateInRangeDoesNotHitOutOfRangeTick"/> except the tracking is limited to the ball
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/// because the tick was missed.
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/// </summary>
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[Test]
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public void TestHitLateInRangeDoesNotHitOutOfRangeTickAndTrackingLimitedToBall()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start + 150, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end + 150, slider_start_position, OsuAction.LeftButton),
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}, s =>
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{
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s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
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{
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Vector2.Zero,
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new Vector2(50, 50),
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new Vector2(20, 0),
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});
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s.TickDistanceMultiplier = 0.25f;
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s.SliderVelocityMultiplier = 3;
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});
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assertHeadJudgement(HitResult.Meh);
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assertTickJudgement(0, HitResult.LargeTickMiss);
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assertTickJudgement(1, HitResult.LargeTickMiss);
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assertTailJudgement(HitResult.LargeTickHit);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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/// <summary>
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/// If the head circle is hit and the mouse is in range of the follow circle,
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/// then a tick not within the follow radius from the cursor position should not be hit.
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/// </summary>
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[Test]
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public void TestHitLateWithEdgeHit()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start + 150, slider_start_position - new Vector2(20), OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end + 150, slider_start_position - new Vector2(20), OsuAction.LeftButton),
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}, s =>
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{
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s.Path = new SliderPath(PathType.PERFECT_CURVE, new[]
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{
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Vector2.Zero,
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new Vector2(50, 50),
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new Vector2(20, 0),
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});
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s.TickDistanceMultiplier = 0.35f;
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s.SliderVelocityMultiplier = 4;
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});
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assertHeadJudgement(HitResult.Meh);
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assertTickJudgement(0, HitResult.LargeTickMiss);
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assertTailJudgement(HitResult.IgnoreMiss);
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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/// <summary>
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/// Late hit and release on each slider head of a slider stream.
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/// </summary>
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[Test]
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public void TestLateHitSliderStream()
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{
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var beatmap = new Beatmap<OsuHitObject>();
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for (int i = 0; i < 20; i++)
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{
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beatmap.HitObjects.Add(new Slider
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{
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StartTime = time_slider_start + 75 * i, // 200BPM @ 1/4
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Position = new Vector2(256 - slider_path_length / 2, 192),
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TickDistanceMultiplier = 3,
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Path = new SliderPath(PathType.LINEAR, new[]
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{
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Vector2.Zero,
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new Vector2(20, 0),
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}),
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});
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}
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var replay = new List<ReplayFrame>();
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for (int i = 0; i < 20; i++)
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{
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replay.Add(new OsuReplayFrame(time_slider_start + 75 * i + 75, slider_start_position, i % 2 == 0 ? OsuAction.LeftButton : OsuAction.RightButton));
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replay.Add(new OsuReplayFrame(time_slider_start + 75 * i + 140, slider_start_position));
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}
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performTest(replay, beatmap);
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AddAssert(
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$"all heads = {HitResult.Ok}",
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() => judgementResults.Where(r => r.HitObject is SliderHeadCircle).Select(r => r.Type),
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() => Has.All.EqualTo(HitResult.Ok));
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}
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private void assertHeadJudgement(HitResult result)
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{
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AddAssert(
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$"head = {result}",
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() => judgementResults.SingleOrDefault(r => r.HitObject is SliderHeadCircle)?.Type,
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() => Is.EqualTo(result));
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}
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private void assertTickJudgement(int index, HitResult result)
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{
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AddAssert(
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$"tick({index}) = {result}",
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() => judgementResults.Where(r => r.HitObject is SliderTick).ElementAtOrDefault(index)?.Type,
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() => Is.EqualTo(result));
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}
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private void assertAllTickJudgements(HitResult result)
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{
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AddAssert(
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$"all ticks = {result}",
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() => judgementResults.Where(r => r.HitObject is SliderTick).Select(t => t.Type),
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() => Has.All.EqualTo(result));
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}
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private void assertRepeatJudgement(HitResult result)
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{
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AddAssert(
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$"repeat = {result}",
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() => judgementResults.SingleOrDefault(r => r.HitObject is SliderRepeat)?.Type,
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() => Is.EqualTo(result));
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}
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private void assertTailJudgement(HitResult result)
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{
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AddAssert(
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$"tail = {result}",
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() => judgementResults.SingleOrDefault(r => r.HitObject is SliderTailCircle)?.Type,
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() => Is.EqualTo(result));
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}
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private void assertSliderJudgement(HitResult result)
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{
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AddAssert(
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$"slider = {result}",
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() => judgementResults.SingleOrDefault(r => r.HitObject is Slider)?.Type,
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() => Is.EqualTo(result));
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}
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private void performTest(List<ReplayFrame> frames, Action<Slider>? adjustSliderFunc = null, bool classic = false)
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{
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Slider slider = new Slider
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{
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StartTime = time_slider_start,
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Position = new Vector2(256 - slider_path_length / 2, 192),
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TickDistanceMultiplier = 3,
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ClassicSliderBehaviour = classic,
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Path = new SliderPath(PathType.LINEAR, new[]
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{
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Vector2.Zero,
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new Vector2(slider_path_length, 0),
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}, slider_path_length),
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};
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adjustSliderFunc?.Invoke(slider);
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var beatmap = new Beatmap<OsuHitObject>
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{
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HitObjects = { slider },
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BeatmapInfo =
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{
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Difficulty = new BeatmapDifficulty
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{
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SliderMultiplier = 4,
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SliderTickRate = 3
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},
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Ruleset = new OsuRuleset().RulesetInfo,
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}
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};
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performTest(frames, beatmap);
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}
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private void performTest(List<ReplayFrame> frames, Beatmap<OsuHitObject> beatmap)
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{
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beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
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beatmap.BeatmapInfo.StackLeniency = 0;
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beatmap.BeatmapInfo.Difficulty = new BeatmapDifficulty
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{
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SliderMultiplier = 4,
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SliderTickRate = 3,
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};
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AddStep("load player", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
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p.OnLoadComplete += _ =>
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{
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p.ScoreProcessor.NewJudgement += result =>
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{
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if (currentPlayer == p)
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judgementResults.Add(result);
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DrawableHitObject drawableObj = this.ChildrenOfType<DrawableHitObject>().Single(h => h.HitObject == result.HitObject);
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var text = new OsuSpriteText
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{
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Origin = Anchor.Centre,
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Position = Content.ToLocalSpace(drawableObj.ToScreenSpace(drawableObj.OriginPosition)) - new Vector2(0, 20),
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Text = result.IsHit ? "hit" : "miss"
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};
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Add(text);
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text.FadeOutFromOne(1000).Expire();
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};
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};
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LoadScreen(currentPlayer = p);
|
|
judgementResults.Clear();
|
|
});
|
|
|
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
|
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
|
}
|
|
|
|
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
|
{
|
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
|
|
|
protected override bool PauseOnFocusLost => false;
|
|
|
|
public ScoreAccessibleReplayPlayer(Score score)
|
|
: base(score, new PlayerConfiguration
|
|
{
|
|
AllowPause = false,
|
|
ShowResults = false,
|
|
})
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|