mirror of
https://github.com/ppy/osu.git
synced 2024-12-31 00:02:56 +08:00
94 lines
2.9 KiB
C#
94 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Newtonsoft.Json;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Online.API.Requests.Responses;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
|
|
namespace osu.Game.Online.Multiplayer
|
|
{
|
|
public class PlaylistItem
|
|
{
|
|
[JsonProperty("id")]
|
|
public int ID { get; set; }
|
|
|
|
[JsonProperty("beatmap_id")]
|
|
public int BeatmapID { get; set; }
|
|
|
|
[JsonProperty("ruleset_id")]
|
|
public int RulesetID { get; set; }
|
|
|
|
[JsonIgnore]
|
|
public BeatmapInfo Beatmap
|
|
{
|
|
get => beatmap;
|
|
set
|
|
{
|
|
beatmap = value;
|
|
BeatmapID = value?.OnlineBeatmapID ?? 0;
|
|
}
|
|
}
|
|
|
|
[JsonIgnore]
|
|
public RulesetInfo Ruleset { get; set; }
|
|
|
|
[JsonIgnore]
|
|
public readonly List<Mod> AllowedMods = new List<Mod>();
|
|
|
|
[JsonIgnore]
|
|
public readonly List<Mod> RequiredMods = new List<Mod>();
|
|
|
|
[JsonProperty("beatmap")]
|
|
private APIBeatmap apiBeatmap { get; set; }
|
|
|
|
[JsonProperty("allowed_mods")]
|
|
private APIMod[] allowedMods
|
|
{
|
|
get => AllowedMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
|
|
set => _allowedMods = value;
|
|
}
|
|
|
|
[JsonProperty("required_mods")]
|
|
private APIMod[] requiredMods
|
|
{
|
|
get => RequiredMods.Select(m => new APIMod { Acronym = m.Acronym }).ToArray();
|
|
set => _requiredMods = value;
|
|
}
|
|
|
|
private BeatmapInfo beatmap;
|
|
private APIMod[] _allowedMods;
|
|
private APIMod[] _requiredMods;
|
|
|
|
public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
|
|
{
|
|
// If we don't have an api beatmap, the request occurred as a result of room creation, so we can query the local beatmap instead
|
|
// Todo: Is this a bug? Room creation only returns the beatmap ID
|
|
Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
|
|
Ruleset = rulesets.GetRuleset(RulesetID);
|
|
|
|
if (_allowedMods != null)
|
|
{
|
|
AllowedMods.Clear();
|
|
AllowedMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _allowedMods.Any(m => m.Acronym == mod.Acronym)));
|
|
|
|
_allowedMods = null;
|
|
}
|
|
|
|
if (_requiredMods != null)
|
|
{
|
|
RequiredMods.Clear();
|
|
RequiredMods.AddRange(Ruleset.CreateInstance().GetAllMods().Where(mod => _requiredMods.Any(m => m.Acronym == mod.Acronym)));
|
|
|
|
_requiredMods = null;
|
|
}
|
|
}
|
|
|
|
public bool ShouldSerializeID() => false;
|
|
public bool ShouldSerializeapiBeatmap() => false;
|
|
}
|
|
}
|