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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs
2019-02-21 19:05:52 +09:00

54 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModFlashlight : ModFlashlight<OsuHitObject>
{
public override double ScoreMultiplier => 1.12;
private const float default_flashlight_size = 180;
public override Flashlight CreateFlashlight() => new OsuFlashlight();
private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
{
public OsuFlashlight()
{
FlashlightSize = new Vector2(0, getSizeFor(0));
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
FlashlightPosition = e.MousePosition;
return base.OnMouseMove(e);
}
private float getSizeFor(int combo)
{
if (combo > 200)
return default_flashlight_size * 0.8f;
else if (combo > 100)
return default_flashlight_size * 0.9f;
else
return default_flashlight_size;
}
protected override void OnComboChange(ValueChangedEvent<int> e)
{
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";
}
}
}