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osu-lazer/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs
Dean Herbert 3b7a76aa4e Fix typo
2019-03-20 11:22:34 +09:00

49 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
{
public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
: base(drawableRuleset)
{
}
private float hpDrainRate;
protected override void ApplyBeatmap(Beatmap<CatchHitObject> beatmap)
{
base.ApplyBeatmap(beatmap);
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
}
private const double harshness = 0.01;
protected override void ApplyResult(JudgementResult result)
{
base.ApplyResult(result);
if (result.Type == HitResult.Miss)
{
if (!result.Judgement.IsBonus)
Health.Value -= hpDrainRate * (harshness * 2);
return;
}
Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
}
public override HitWindows CreateHitWindows() => new CatchHitWindows();
}
}