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osu-lazer/osu.Game/Graphics/UserInterface/KeyCounterCollection.cs

96 lines
2.9 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Graphics.UserInterface
{
public class KeyCounterCollection : FlowContainer
{
public KeyCounterCollection()
{
Direction = FlowDirection.HorizontalOnly;
}
private List<KeyCounter> counters = new List<KeyCounter>();
//default capacity is 4, and osu! uses 4 keys usually, so it won't trouble
public IReadOnlyList<KeyCounter> Counters => counters;
public void AddKey(KeyCounter key)
{
counters.Add(key);
key.IsCounting = this.IsCounting;
key.FadeTime = this.FadeTime;
key.KeyDownTextColor = this.KeyDownTextColor;
key.KeyUpTextColor = this.KeyUpTextColor;
base.Add(key);
}
public override bool Contains(Vector2 screenSpacePos) => true;
//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
private bool isCounting;
public bool IsCounting
{
get { return isCounting; }
set
{
if (value != isCounting)
{
isCounting = value;
foreach (var child in counters)
child.IsCounting = value;
}
}
}
private int fadeTime = 0;
public int FadeTime
{
get { return fadeTime; }
set
{
if (value != fadeTime)
{
fadeTime = value;
foreach (var child in counters)
child.FadeTime = value;
}
}
}
private Color4 keyDownTextColor = Color4.DarkGray;
public Color4 KeyDownTextColor
{
get { return keyDownTextColor; }
set
{
if (value != keyDownTextColor)
{
keyDownTextColor = value;
foreach (var child in counters)
child.KeyDownTextColor = value;
}
}
}
private Color4 keyUpTextColor = Color4.White;
public Color4 KeyUpTextColor
{
get { return keyUpTextColor; }
set
{
if (value != keyUpTextColor)
{
keyUpTextColor = value;
foreach (var child in counters)
child.KeyUpTextColor = value;
}
}
}
}
}