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osu-lazer/osu.Game/Screens/Play/HUD/AccuracyBar.cs
2019-08-11 15:53:15 +03:00

60 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Judgements;
using osuTK.Graphics;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public class AccuracyBar : Container
{
private const int bar_width = 5;
private const int bar_height = 250;
private const int spacing = 3;
private readonly bool mirrored;
public AccuracyBar(bool mirrored = false)
{
this.mirrored = mirrored;
Size = new Vector2(bar_width, bar_height);
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
};
}
public void OnNewJudgement(JudgementResult judgement)
{
Container judgementLine;
Add(judgementLine = CreateJudgementLine(judgement.TimeOffset));
judgementLine.FadeOut(5000, Easing.OutQuint);
judgementLine.Expire();
}
protected virtual Container CreateJudgementLine(double offset) => new CircularContainer
{
Anchor = mirrored ? Anchor.CentreRight : Anchor.CentreLeft,
Origin = mirrored ? Anchor.CentreLeft : Anchor.CentreRight,
Masking = true,
Size = new Vector2(10, 2),
RelativePositionAxes = Axes.Y,
Y = (float)offset / bar_height,
X = mirrored ? spacing : -spacing,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
}
};
}
}