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osu-lazer/osu.Game/Screens/Edit/Menus/ScreenSelectionTabControl.cs
smoogipoo c0b394811f Make compose mode the default
Hopefully we can keep this at a ScreenSelectionTabControl level, but it may need to be moved to the Editor at some point. I'm leaving that for a future change however, if it's needed.
2017-10-07 01:46:54 +09:00

76 lines
2.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Screens;
using OpenTK;
namespace osu.Game.Screens.Edit.Menus
{
public class ScreenSelectionTabControl : OsuTabControl<EditorScreenMode>
{
public ScreenSelectionTabControl()
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
TabContainer.RelativeSizeAxes &= ~Axes.X;
TabContainer.AutoSizeAxes = Axes.X;
TabContainer.Padding = new MarginPadding();
Add(new Box
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
Colour = Color4.White.Opacity(0.2f),
});
Current.Value = EditorScreenMode.Compose;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Yellow;
}
protected override Dropdown<EditorScreenMode> CreateDropdown() => null;
protected override TabItem<EditorScreenMode> CreateTabItem(EditorScreenMode value) => new TabItem(value);
private class TabItem : OsuTabItem
{
private const float transition_length = 250;
public TabItem(EditorScreenMode value)
: base(value)
{
Text.Margin = new MarginPadding();
Text.Anchor = Anchor.CentreLeft;
Text.Origin = Anchor.CentreLeft;
}
protected override void OnActivated()
{
base.OnActivated();
Bar.ScaleTo(new Vector2(1, 5), transition_length, Easing.OutQuint);
}
protected override void OnDeactivated()
{
base.OnDeactivated();
Bar.ScaleTo(Vector2.One, transition_length, Easing.OutQuint);
}
}
}
}