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osu-lazer/osu.Game/Rulesets/Timing/SpeedAdjustmentContainer.cs
smoogipooo d83a2d4dc6 Disable masking optimisations for scrolling hit objects
Lifetime is very tightly controlled here, so all should be okay.
2017-09-13 15:57:40 +09:00

115 lines
5.0 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Timing
{
/// <summary>
/// A container that provides the speed adjustments defined by <see cref="MultiplierControlPoint"/>s to affect the scroll speed
/// of container <see cref="DrawableHitObject"/>s.
/// </summary>
public class SpeedAdjustmentContainer : Container<DrawableHitObject>
{
/// <summary>
/// Gets or sets the range of time that is visible by the length of the scrolling axes.
/// </summary>
public readonly Bindable<double> VisibleTimeRange = new Bindable<double> { Default = 1000 };
/// <summary>
/// Whether to reverse the scrolling direction is reversed.
/// </summary>
public readonly BindableBool Reversed = new BindableBool();
protected override Container<DrawableHitObject> Content => content;
private readonly Container<DrawableHitObject> content;
/// <summary>
/// The axes which the content of this container will scroll through.
/// </summary>
public Axes ScrollingAxes
{
get { return scrollingContainer.ScrollingAxes; }
set { scrollingContainer.ScrollingAxes = value; }
}
public override bool RemoveWhenNotAlive => false;
protected override bool RequiresChildrenUpdate => true;
/// <summary>
/// The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.
/// </summary>
public readonly MultiplierControlPoint ControlPoint;
private readonly ScrollingContainer scrollingContainer;
/// <summary>
/// Creates a new <see cref="SpeedAdjustmentContainer"/>.
/// </summary>
/// <param name="controlPoint">The <see cref="MultiplierControlPoint"/> that defines the speed adjustments.</param>
public SpeedAdjustmentContainer(MultiplierControlPoint controlPoint)
{
ControlPoint = controlPoint;
RelativeSizeAxes = Axes.Both;
scrollingContainer = CreateScrollingContainer();
scrollingContainer.ControlPoint = ControlPoint;
scrollingContainer.VisibleTimeRange.BindTo(VisibleTimeRange);
AddInternal(content = scrollingContainer);
}
protected override void Update()
{
float multiplier = (float)ControlPoint.Multiplier;
// The speed adjustment happens by modifying our size by the multiplier while maintaining the visible time range as the relatve size for our children
Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? multiplier : 1, (ScrollingAxes & Axes.Y) > 0 ? multiplier : 1);
if (Reversed)
{
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)-VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)-VisibleTimeRange : 1);
RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 0);
Origin = Anchor = Anchor.BottomRight;
}
else
{
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 1);
RelativeChildOffset = Vector2.Zero;
Origin = Anchor = Anchor.TopLeft;
}
}
public override double LifetimeStart => ControlPoint.StartTime - VisibleTimeRange;
public override double LifetimeEnd => ControlPoint.StartTime + scrollingContainer.Duration + VisibleTimeRange;
public override void Add(DrawableHitObject drawable)
{
var scrollingHitObject = drawable as IScrollingHitObject;
if (scrollingHitObject != null)
{
scrollingHitObject.LifetimeOffset.BindTo(VisibleTimeRange);
scrollingHitObject.ScrollingAxes = ScrollingAxes;
}
base.Add(drawable);
}
/// <summary>
/// Whether a point in time falls within this <see cref="SpeedAdjustmentContainer"/>s affecting timespan.
/// </summary>
public bool CanContain(double startTime) => ControlPoint.StartTime <= startTime;
/// <summary>
/// Creates the <see cref="ScrollingContainer"/> which contains the scrolling <see cref="DrawableHitObject"/>s of this container.
/// </summary>
/// <returns>The <see cref="ScrollingContainer"/>.</returns>
protected virtual ScrollingContainer CreateScrollingContainer() => new LinearScrollingContainer(ControlPoint);
}
}