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1032 lines
40 KiB
C#
1032 lines
40 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Platform;
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using osu.Game.IPC;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Scoring;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Scores.IO;
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using osu.Game.Users;
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using SharpCompress.Archives;
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using SharpCompress.Archives.Zip;
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using SharpCompress.Common;
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using SharpCompress.Writers.Zip;
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using FileInfo = System.IO.FileInfo;
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namespace osu.Game.Tests.Beatmaps.IO
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{
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[TestFixture]
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public class ImportBeatmapTest : ImportTest
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{
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[Test]
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public async Task TestImportWhenClosed()
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{
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
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{
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try
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{
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await LoadOszIntoOsu(LoadOsuIntoHost(host));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportThenDelete()
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{
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
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{
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try
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{
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var osu = LoadOsuIntoHost(host);
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var imported = await LoadOszIntoOsu(osu);
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deleteBeatmapSet(imported, osu);
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportThenDeleteFromStream()
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{
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
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{
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try
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{
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var osu = LoadOsuIntoHost(host);
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var tempPath = TestResources.GetTestBeatmapForImport();
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var manager = osu.Dependencies.Get<BeatmapManager>();
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BeatmapSetInfo importedSet;
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using (var stream = File.OpenRead(tempPath))
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{
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importedSet = await manager.Import(new ImportTask(stream, Path.GetFileName(tempPath)));
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ensureLoaded(osu);
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}
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Assert.IsTrue(File.Exists(tempPath), "Stream source file somehow went missing");
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File.Delete(tempPath);
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var imported = manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
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deleteBeatmapSet(imported, osu);
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportThenImport()
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{
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
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{
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try
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{
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var osu = LoadOsuIntoHost(host);
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var imported = await LoadOszIntoOsu(osu);
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var importedSecondTime = await LoadOszIntoOsu(osu);
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// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
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Assert.IsTrue(imported.ID == importedSecondTime.ID);
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Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
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checkBeatmapSetCount(osu, 1);
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checkSingleReferencedFileCount(osu, 18);
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportThenImportWithReZip()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
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{
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try
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{
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var osu = LoadOsuIntoHost(host);
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var temp = TestResources.GetTestBeatmapForImport();
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string extractedFolder = $"{temp}_extracted";
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Directory.CreateDirectory(extractedFolder);
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try
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{
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var imported = await LoadOszIntoOsu(osu);
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string hashBefore = hashFile(temp);
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using (var zip = ZipArchive.Open(temp))
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zip.WriteToDirectory(extractedFolder);
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using (var zip = ZipArchive.Create())
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{
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zip.AddAllFromDirectory(extractedFolder);
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zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
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}
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// zip files differ because different compression or encoder.
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Assert.AreNotEqual(hashBefore, hashFile(temp));
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var importedSecondTime = await osu.Dependencies.Get<BeatmapManager>().Import(new ImportTask(temp));
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ensureLoaded(osu);
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// but contents doesn't, so existing should still be used.
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Assert.IsTrue(imported.ID == importedSecondTime.ID);
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Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
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}
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finally
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{
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Directory.Delete(extractedFolder, true);
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}
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportThenImportWithChangedHashedFile()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
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{
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try
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{
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var osu = LoadOsuIntoHost(host);
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var temp = TestResources.GetTestBeatmapForImport();
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string extractedFolder = $"{temp}_extracted";
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Directory.CreateDirectory(extractedFolder);
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try
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{
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var imported = await LoadOszIntoOsu(osu);
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await createScoreForBeatmap(osu, imported.Beatmaps.First());
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using (var zip = ZipArchive.Open(temp))
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zip.WriteToDirectory(extractedFolder);
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// arbitrary write to hashed file
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// this triggers the special BeatmapManager.PreImport deletion/replacement flow.
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using (var sw = new FileInfo(Directory.GetFiles(extractedFolder, "*.osu").First()).AppendText())
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await sw.WriteLineAsync("// changed");
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using (var zip = ZipArchive.Create())
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{
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zip.AddAllFromDirectory(extractedFolder);
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zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
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}
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var importedSecondTime = await osu.Dependencies.Get<BeatmapManager>().Import(new ImportTask(temp));
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ensureLoaded(osu);
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// check the newly "imported" beatmap is not the original.
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Assert.IsTrue(imported.ID != importedSecondTime.ID);
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Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
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}
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finally
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{
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Directory.Delete(extractedFolder, true);
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}
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportThenImportWithChangedFile()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
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{
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try
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{
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var osu = LoadOsuIntoHost(host);
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var temp = TestResources.GetTestBeatmapForImport();
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string extractedFolder = $"{temp}_extracted";
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Directory.CreateDirectory(extractedFolder);
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try
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{
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var imported = await LoadOszIntoOsu(osu);
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using (var zip = ZipArchive.Open(temp))
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zip.WriteToDirectory(extractedFolder);
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// arbitrary write to non-hashed file
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using (var sw = new FileInfo(Directory.GetFiles(extractedFolder, "*.mp3").First()).AppendText())
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await sw.WriteLineAsync("text");
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using (var zip = ZipArchive.Create())
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{
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zip.AddAllFromDirectory(extractedFolder);
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zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
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}
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var importedSecondTime = await osu.Dependencies.Get<BeatmapManager>().Import(new ImportTask(temp));
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ensureLoaded(osu);
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// check the newly "imported" beatmap is not the original.
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Assert.IsTrue(imported.ID != importedSecondTime.ID);
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Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
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}
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finally
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{
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Directory.Delete(extractedFolder, true);
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}
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportThenImportWithDifferentFilename()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
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{
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try
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{
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var osu = LoadOsuIntoHost(host);
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var temp = TestResources.GetTestBeatmapForImport();
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string extractedFolder = $"{temp}_extracted";
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Directory.CreateDirectory(extractedFolder);
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try
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{
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var imported = await LoadOszIntoOsu(osu);
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using (var zip = ZipArchive.Open(temp))
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zip.WriteToDirectory(extractedFolder);
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// change filename
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var firstFile = new FileInfo(Directory.GetFiles(extractedFolder).First());
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firstFile.MoveTo(Path.Combine(firstFile.DirectoryName.AsNonNull(), $"{firstFile.Name}-changed{firstFile.Extension}"));
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using (var zip = ZipArchive.Create())
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{
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zip.AddAllFromDirectory(extractedFolder);
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zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
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}
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var importedSecondTime = await osu.Dependencies.Get<BeatmapManager>().Import(new ImportTask(temp));
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ensureLoaded(osu);
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// check the newly "imported" beatmap is not the original.
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Assert.IsTrue(imported.ID != importedSecondTime.ID);
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Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
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}
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finally
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{
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Directory.Delete(extractedFolder, true);
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}
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportCorruptThenImport()
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{
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
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{
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try
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{
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var osu = LoadOsuIntoHost(host);
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var imported = await LoadOszIntoOsu(osu);
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var firstFile = imported.Files.First();
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var files = osu.Dependencies.Get<FileStore>();
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long originalLength;
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using (var stream = files.Storage.GetStream(firstFile.FileInfo.StoragePath))
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originalLength = stream.Length;
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using (var stream = files.Storage.GetStream(firstFile.FileInfo.StoragePath, FileAccess.Write, FileMode.Create))
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stream.WriteByte(0);
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var importedSecondTime = await LoadOszIntoOsu(osu);
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using (var stream = files.Storage.GetStream(firstFile.FileInfo.StoragePath))
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Assert.AreEqual(stream.Length, originalLength, "Corruption was not fixed on second import");
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// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
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Assert.IsTrue(imported.ID == importedSecondTime.ID);
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Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
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checkBeatmapSetCount(osu, 1);
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checkSingleReferencedFileCount(osu, 18);
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestRollbackOnFailure()
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{
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
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{
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try
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{
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int itemAddRemoveFireCount = 0;
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int loggedExceptionCount = 0;
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Logger.NewEntry += l =>
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{
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if (l.Target == LoggingTarget.Database && l.Exception != null)
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Interlocked.Increment(ref loggedExceptionCount);
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};
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var osu = LoadOsuIntoHost(host);
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var manager = osu.Dependencies.Get<BeatmapManager>();
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// ReSharper disable once AccessToModifiedClosure
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manager.ItemUpdated.BindValueChanged(_ => Interlocked.Increment(ref itemAddRemoveFireCount));
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manager.ItemRemoved.BindValueChanged(_ => Interlocked.Increment(ref itemAddRemoveFireCount));
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var imported = await LoadOszIntoOsu(osu);
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Assert.AreEqual(0, itemAddRemoveFireCount -= 1);
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imported.Hash += "-changed";
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manager.Update(imported);
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Assert.AreEqual(0, itemAddRemoveFireCount -= 1);
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checkBeatmapSetCount(osu, 1);
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checkBeatmapCount(osu, 12);
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checkSingleReferencedFileCount(osu, 18);
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var breakTemp = TestResources.GetTestBeatmapForImport();
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MemoryStream brokenOsu = new MemoryStream();
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MemoryStream brokenOsz = new MemoryStream(await File.ReadAllBytesAsync(breakTemp));
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File.Delete(breakTemp);
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using (var outStream = File.Open(breakTemp, FileMode.CreateNew))
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using (var zip = ZipArchive.Open(brokenOsz))
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{
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zip.AddEntry("broken.osu", brokenOsu, false);
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zip.SaveTo(outStream, CompressionType.Deflate);
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}
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// this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu.
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try
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{
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await manager.Import(new ImportTask(breakTemp));
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}
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catch
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{
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}
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// no events should be fired in the case of a rollback.
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Assert.AreEqual(0, itemAddRemoveFireCount);
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checkBeatmapSetCount(osu, 1);
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checkBeatmapCount(osu, 12);
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checkSingleReferencedFileCount(osu, 18);
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Assert.AreEqual(1, loggedExceptionCount);
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportThenDeleteThenImport()
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{
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
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{
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try
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{
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var osu = LoadOsuIntoHost(host);
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var imported = await LoadOszIntoOsu(osu);
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deleteBeatmapSet(imported, osu);
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var importedSecondTime = await LoadOszIntoOsu(osu);
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// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
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Assert.IsTrue(imported.ID == importedSecondTime.ID);
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Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[TestCase(true)]
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[TestCase(false)]
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public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
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{
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-{set}"))
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{
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try
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{
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var osu = LoadOsuIntoHost(host);
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var imported = await LoadOszIntoOsu(osu);
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if (set)
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imported.OnlineBeatmapSetID = 1234;
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else
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imported.Beatmaps.First().OnlineBeatmapID = 1234;
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osu.Dependencies.Get<BeatmapManager>().Update(imported);
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deleteBeatmapSet(imported, osu);
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var importedSecondTime = await LoadOszIntoOsu(osu);
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// check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched)
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Assert.IsTrue(imported.ID != importedSecondTime.ID);
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Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestImportWithDuplicateBeatmapIDs()
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{
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// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
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{
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try
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{
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var osu = LoadOsuIntoHost(host);
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var metadata = new BeatmapMetadata
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{
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Artist = "SomeArtist",
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AuthorString = "SomeAuthor"
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};
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var difficulty = new BeatmapDifficulty();
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var toImport = new BeatmapSetInfo
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{
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OnlineBeatmapSetID = 1,
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Metadata = metadata,
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Beatmaps = new List<BeatmapInfo>
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{
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new BeatmapInfo
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{
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OnlineBeatmapID = 2,
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Metadata = metadata,
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BaseDifficulty = difficulty
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},
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new BeatmapInfo
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{
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OnlineBeatmapID = 2,
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Metadata = metadata,
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Status = BeatmapSetOnlineStatus.Loved,
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BaseDifficulty = difficulty
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}
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|
}
|
|
};
|
|
|
|
var manager = osu.Dependencies.Get<BeatmapManager>();
|
|
|
|
var imported = await manager.Import(toImport);
|
|
|
|
Assert.NotNull(imported);
|
|
Assert.AreEqual(null, imported.Beatmaps[0].OnlineBeatmapID);
|
|
Assert.AreEqual(null, imported.Beatmaps[1].OnlineBeatmapID);
|
|
}
|
|
finally
|
|
{
|
|
host.Exit();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
[NonParallelizable]
|
|
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]
|
|
public void TestImportOverIPC()
|
|
{
|
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-host", true))
|
|
using (HeadlessGameHost client = new CleanRunHeadlessGameHost($"{nameof(ImportBeatmapTest)}-client", true))
|
|
{
|
|
try
|
|
{
|
|
Assert.IsTrue(host.IsPrimaryInstance);
|
|
Assert.IsFalse(client.IsPrimaryInstance);
|
|
|
|
var osu = LoadOsuIntoHost(host);
|
|
|
|
var temp = TestResources.GetTestBeatmapForImport();
|
|
|
|
var importer = new ArchiveImportIPCChannel(client);
|
|
if (!importer.ImportAsync(temp).Wait(10000))
|
|
Assert.Fail(@"IPC took too long to send");
|
|
|
|
ensureLoaded(osu);
|
|
|
|
waitForOrAssert(() => !File.Exists(temp), "Temporary still exists after IPC import", 5000);
|
|
}
|
|
finally
|
|
{
|
|
host.Exit();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestImportWhenFileOpen()
|
|
{
|
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
|
{
|
|
try
|
|
{
|
|
var osu = LoadOsuIntoHost(host);
|
|
var temp = TestResources.GetTestBeatmapForImport();
|
|
using (File.OpenRead(temp))
|
|
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
|
|
ensureLoaded(osu);
|
|
File.Delete(temp);
|
|
Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
|
|
}
|
|
finally
|
|
{
|
|
host.Exit();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestImportWithDuplicateHashes()
|
|
{
|
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
|
{
|
|
try
|
|
{
|
|
var osu = LoadOsuIntoHost(host);
|
|
|
|
var temp = TestResources.GetTestBeatmapForImport();
|
|
|
|
string extractedFolder = $"{temp}_extracted";
|
|
Directory.CreateDirectory(extractedFolder);
|
|
|
|
try
|
|
{
|
|
using (var zip = ZipArchive.Open(temp))
|
|
zip.WriteToDirectory(extractedFolder);
|
|
|
|
using (var zip = ZipArchive.Create())
|
|
{
|
|
zip.AddAllFromDirectory(extractedFolder);
|
|
zip.AddEntry("duplicate.osu", Directory.GetFiles(extractedFolder, "*.osu").First());
|
|
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
|
|
}
|
|
|
|
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
|
|
|
|
ensureLoaded(osu);
|
|
}
|
|
finally
|
|
{
|
|
Directory.Delete(extractedFolder, true);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
host.Exit();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestImportNestedStructure()
|
|
{
|
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
|
{
|
|
try
|
|
{
|
|
var osu = LoadOsuIntoHost(host);
|
|
|
|
var temp = TestResources.GetTestBeatmapForImport();
|
|
|
|
string extractedFolder = $"{temp}_extracted";
|
|
string subfolder = Path.Combine(extractedFolder, "subfolder");
|
|
|
|
Directory.CreateDirectory(subfolder);
|
|
|
|
try
|
|
{
|
|
using (var zip = ZipArchive.Open(temp))
|
|
zip.WriteToDirectory(subfolder);
|
|
|
|
using (var zip = ZipArchive.Create())
|
|
{
|
|
zip.AddAllFromDirectory(extractedFolder);
|
|
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
|
|
}
|
|
|
|
var imported = await osu.Dependencies.Get<BeatmapManager>().Import(new ImportTask(temp));
|
|
|
|
ensureLoaded(osu);
|
|
|
|
Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("subfolder")), "Files contain common subfolder");
|
|
}
|
|
finally
|
|
{
|
|
Directory.Delete(extractedFolder, true);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
host.Exit();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestImportWithIgnoredDirectoryInArchive()
|
|
{
|
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
|
{
|
|
try
|
|
{
|
|
var osu = LoadOsuIntoHost(host);
|
|
|
|
var temp = TestResources.GetTestBeatmapForImport();
|
|
|
|
string extractedFolder = $"{temp}_extracted";
|
|
string dataFolder = Path.Combine(extractedFolder, "actual_data");
|
|
string resourceForkFolder = Path.Combine(extractedFolder, "__MACOSX");
|
|
string resourceForkFilePath = Path.Combine(resourceForkFolder, ".extracted");
|
|
|
|
Directory.CreateDirectory(dataFolder);
|
|
Directory.CreateDirectory(resourceForkFolder);
|
|
|
|
using (var resourceForkFile = File.CreateText(resourceForkFilePath))
|
|
{
|
|
await resourceForkFile.WriteLineAsync("adding content so that it's not empty");
|
|
}
|
|
|
|
try
|
|
{
|
|
using (var zip = ZipArchive.Open(temp))
|
|
zip.WriteToDirectory(dataFolder);
|
|
|
|
using (var zip = ZipArchive.Create())
|
|
{
|
|
zip.AddAllFromDirectory(extractedFolder);
|
|
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
|
|
}
|
|
|
|
var imported = await osu.Dependencies.Get<BeatmapManager>().Import(new ImportTask(temp));
|
|
|
|
ensureLoaded(osu);
|
|
|
|
Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("__MACOSX")), "Files contain resource fork folder, which should be ignored");
|
|
Assert.IsFalse(imported.Files.Any(f => f.Filename.Contains("actual_data")), "Files contain common subfolder");
|
|
}
|
|
finally
|
|
{
|
|
Directory.Delete(extractedFolder, true);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
host.Exit();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestUpdateBeatmapInfo()
|
|
{
|
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
|
{
|
|
try
|
|
{
|
|
var osu = LoadOsuIntoHost(host);
|
|
var manager = osu.Dependencies.Get<BeatmapManager>();
|
|
|
|
var temp = TestResources.GetTestBeatmapForImport();
|
|
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
|
|
|
|
// Update via the beatmap, not the beatmap info, to ensure correct linking
|
|
BeatmapSetInfo setToUpdate = manager.GetAllUsableBeatmapSets()[0];
|
|
Beatmap beatmapToUpdate = (Beatmap)manager.GetWorkingBeatmap(setToUpdate.Beatmaps.First(b => b.RulesetID == 0)).Beatmap;
|
|
beatmapToUpdate.BeatmapInfo.Version = "updated";
|
|
|
|
manager.Update(setToUpdate);
|
|
|
|
BeatmapInfo updatedInfo = manager.QueryBeatmap(b => b.ID == beatmapToUpdate.BeatmapInfo.ID);
|
|
Assert.That(updatedInfo.Version, Is.EqualTo("updated"));
|
|
}
|
|
finally
|
|
{
|
|
host.Exit();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public async Task TestUpdateBeatmapFile()
|
|
{
|
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
|
{
|
|
try
|
|
{
|
|
var osu = LoadOsuIntoHost(host);
|
|
var manager = osu.Dependencies.Get<BeatmapManager>();
|
|
|
|
var temp = TestResources.GetTestBeatmapForImport();
|
|
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
|
|
|
|
BeatmapSetInfo setToUpdate = manager.GetAllUsableBeatmapSets()[0];
|
|
|
|
var beatmapInfo = setToUpdate.Beatmaps.First(b => b.RulesetID == 0);
|
|
Beatmap beatmapToUpdate = (Beatmap)manager.GetWorkingBeatmap(setToUpdate.Beatmaps.First(b => b.RulesetID == 0)).Beatmap;
|
|
BeatmapSetFileInfo fileToUpdate = setToUpdate.Files.First(f => beatmapToUpdate.BeatmapInfo.Path.Contains(f.Filename));
|
|
|
|
string oldMd5Hash = beatmapToUpdate.BeatmapInfo.MD5Hash;
|
|
|
|
beatmapToUpdate.HitObjects.Clear();
|
|
beatmapToUpdate.HitObjects.Add(new HitCircle { StartTime = 5000 });
|
|
|
|
manager.Save(beatmapInfo, beatmapToUpdate);
|
|
|
|
// Check that the old file reference has been removed
|
|
Assert.That(manager.QueryBeatmapSet(s => s.ID == setToUpdate.ID).Files.All(f => f.ID != fileToUpdate.ID));
|
|
|
|
// Check that the new file is referenced correctly by attempting a retrieval
|
|
Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(manager.QueryBeatmap(b => b.ID == beatmapToUpdate.BeatmapInfo.ID)).Beatmap;
|
|
Assert.That(updatedBeatmap.HitObjects.Count, Is.EqualTo(1));
|
|
Assert.That(updatedBeatmap.HitObjects[0].StartTime, Is.EqualTo(5000));
|
|
Assert.That(updatedBeatmap.BeatmapInfo.MD5Hash, Is.Not.EqualTo(oldMd5Hash));
|
|
}
|
|
finally
|
|
{
|
|
host.Exit();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestCreateNewEmptyBeatmap()
|
|
{
|
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
|
{
|
|
try
|
|
{
|
|
var osu = LoadOsuIntoHost(host);
|
|
var manager = osu.Dependencies.Get<BeatmapManager>();
|
|
|
|
var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER);
|
|
|
|
manager.Save(working.BeatmapInfo, working.Beatmap);
|
|
|
|
var retrievedSet = manager.GetAllUsableBeatmapSets()[0];
|
|
|
|
// Check that the new file is referenced correctly by attempting a retrieval
|
|
Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(retrievedSet.Beatmaps[0]).Beatmap;
|
|
Assert.That(updatedBeatmap.HitObjects.Count, Is.EqualTo(0));
|
|
}
|
|
finally
|
|
{
|
|
host.Exit();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestCreateNewBeatmapWithObject()
|
|
{
|
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
|
|
{
|
|
try
|
|
{
|
|
var osu = LoadOsuIntoHost(host);
|
|
var manager = osu.Dependencies.Get<BeatmapManager>();
|
|
|
|
var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER);
|
|
|
|
((Beatmap)working.Beatmap).HitObjects.Add(new HitCircle { StartTime = 5000 });
|
|
|
|
manager.Save(working.BeatmapInfo, working.Beatmap);
|
|
|
|
var retrievedSet = manager.GetAllUsableBeatmapSets()[0];
|
|
|
|
// Check that the new file is referenced correctly by attempting a retrieval
|
|
Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(retrievedSet.Beatmaps[0]).Beatmap;
|
|
Assert.That(updatedBeatmap.HitObjects.Count, Is.EqualTo(1));
|
|
Assert.That(updatedBeatmap.HitObjects[0].StartTime, Is.EqualTo(5000));
|
|
}
|
|
finally
|
|
{
|
|
host.Exit();
|
|
}
|
|
}
|
|
}
|
|
|
|
public static async Task<BeatmapSetInfo> LoadQuickOszIntoOsu(OsuGameBase osu)
|
|
{
|
|
var temp = TestResources.GetQuickTestBeatmapForImport();
|
|
|
|
var manager = osu.Dependencies.Get<BeatmapManager>();
|
|
|
|
var importedSet = await manager.Import(new ImportTask(temp));
|
|
|
|
ensureLoaded(osu);
|
|
|
|
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
|
|
|
|
return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
|
|
}
|
|
|
|
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null, bool virtualTrack = false)
|
|
{
|
|
var temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
|
|
|
|
var manager = osu.Dependencies.Get<BeatmapManager>();
|
|
|
|
var importedSet = await manager.Import(new ImportTask(temp));
|
|
|
|
ensureLoaded(osu);
|
|
|
|
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
|
|
|
|
return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
|
|
}
|
|
|
|
private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu)
|
|
{
|
|
var manager = osu.Dependencies.Get<BeatmapManager>();
|
|
manager.Delete(imported);
|
|
|
|
checkBeatmapSetCount(osu, 0);
|
|
checkBeatmapSetCount(osu, 1, true);
|
|
checkSingleReferencedFileCount(osu, 0);
|
|
|
|
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending);
|
|
}
|
|
|
|
private Task createScoreForBeatmap(OsuGameBase osu, BeatmapInfo beatmap)
|
|
{
|
|
return ImportScoreTest.LoadScoreIntoOsu(osu, new ScoreInfo
|
|
{
|
|
OnlineScoreID = 2,
|
|
Beatmap = beatmap,
|
|
BeatmapInfoID = beatmap.ID
|
|
}, new ImportScoreTest.TestArchiveReader());
|
|
}
|
|
|
|
private void checkBeatmapSetCount(OsuGameBase osu, int expected, bool includeDeletePending = false)
|
|
{
|
|
var manager = osu.Dependencies.Get<BeatmapManager>();
|
|
|
|
Assert.AreEqual(expected, includeDeletePending
|
|
? manager.QueryBeatmapSets(_ => true).ToList().Count
|
|
: manager.GetAllUsableBeatmapSets().Count);
|
|
}
|
|
|
|
private string hashFile(string filename)
|
|
{
|
|
using (var s = File.OpenRead(filename))
|
|
return s.ComputeMD5Hash();
|
|
}
|
|
|
|
private void checkBeatmapCount(OsuGameBase osu, int expected)
|
|
{
|
|
Assert.AreEqual(expected, osu.Dependencies.Get<BeatmapManager>().QueryBeatmaps(_ => true).ToList().Count);
|
|
}
|
|
|
|
private void checkSingleReferencedFileCount(OsuGameBase osu, int expected)
|
|
{
|
|
Assert.AreEqual(expected, osu.Dependencies.Get<FileStore>().QueryFiles(f => f.ReferenceCount == 1).Count());
|
|
}
|
|
|
|
private static void ensureLoaded(OsuGameBase osu, int timeout = 60000)
|
|
{
|
|
IEnumerable<BeatmapSetInfo> resultSets = null;
|
|
var store = osu.Dependencies.Get<BeatmapManager>();
|
|
waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(),
|
|
@"BeatmapSet did not import to the database in allocated time.", timeout);
|
|
|
|
// ensure we were stored to beatmap database backing...
|
|
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
|
|
IEnumerable<BeatmapInfo> queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
|
|
IEnumerable<BeatmapSetInfo> queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
|
|
|
|
// if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
|
|
waitForOrAssert(() => queryBeatmaps().Count() == 12,
|
|
@"Beatmaps did not import to the database in allocated time", timeout);
|
|
waitForOrAssert(() => queryBeatmapSets().Count() == 1,
|
|
@"BeatmapSet did not import to the database in allocated time", timeout);
|
|
int countBeatmapSetBeatmaps = 0;
|
|
int countBeatmaps = 0;
|
|
waitForOrAssert(() =>
|
|
(countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count) ==
|
|
(countBeatmaps = queryBeatmaps().Count()),
|
|
$@"Incorrect database beatmap count post-import ({countBeatmaps} but should be {countBeatmapSetBeatmaps}).", timeout);
|
|
|
|
var set = queryBeatmapSets().First();
|
|
foreach (BeatmapInfo b in set.Beatmaps)
|
|
Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID));
|
|
Assert.IsTrue(set.Beatmaps.Count > 0);
|
|
var beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap;
|
|
Assert.IsTrue(beatmap?.HitObjects.Any() == true);
|
|
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap;
|
|
Assert.IsTrue(beatmap?.HitObjects.Any() == true);
|
|
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap;
|
|
Assert.IsTrue(beatmap?.HitObjects.Any() == true);
|
|
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
|
|
Assert.IsTrue(beatmap?.HitObjects.Any() == true);
|
|
}
|
|
|
|
private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
|
|
{
|
|
Task task = Task.Run(() =>
|
|
{
|
|
while (!result()) Thread.Sleep(200);
|
|
});
|
|
|
|
Assert.IsTrue(task.Wait(timeout), failureMessage);
|
|
}
|
|
}
|
|
}
|