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osu-lazer/osu.Game/Scoring/Legacy/LegacyScoreParser.cs
2018-11-28 17:26:39 +09:00

189 lines
7.2 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.IO.Legacy;
using osu.Game.Replays;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
using SharpCompress.Compressors.LZMA;
namespace osu.Game.Scoring.Legacy
{
public abstract class LegacyScoreParser
{
private IBeatmap currentBeatmap;
private Ruleset currentRuleset;
public Score Parse(Stream stream)
{
Score score;
using (SerializationReader sr = new SerializationReader(stream))
{
currentRuleset = GetRuleset(sr.ReadByte());
score = new Score { Ruleset = currentRuleset.RulesetInfo };
var version = sr.ReadInt32();
currentBeatmap = GetBeatmap(sr.ReadString()).Beatmap;
score.BeatmapInfo = currentBeatmap.BeatmapInfo;
score.User = new User { Username = sr.ReadString() };
score.MD5Hash = sr.ReadString();
var count300 = sr.ReadUInt16();
var count100 = sr.ReadUInt16();
var count50 = sr.ReadUInt16();
var countGeki = sr.ReadUInt16();
var countKatu = sr.ReadUInt16();
var countMiss = sr.ReadUInt16();
score.Statistics[HitResult.Great] = count300;
score.Statistics[HitResult.Good] = count100;
score.Statistics[HitResult.Meh] = count50;
score.Statistics[HitResult.Perfect] = countGeki;
score.Statistics[HitResult.Ok] = countKatu;
score.Statistics[HitResult.Miss] = countMiss;
score.TotalScore = sr.ReadInt32();
score.MaxCombo = sr.ReadUInt16();
/* score.Perfect = */
sr.ReadBoolean();
score.Mods = currentRuleset.ConvertLegacyMods((LegacyMods)sr.ReadInt32()).ToArray();
/* score.HpGraphString = */
sr.ReadString();
score.Date = sr.ReadDateTime();
var compressedReplay = sr.ReadByteArray();
if (version >= 20140721)
score.OnlineScoreID = sr.ReadInt64();
else if (version >= 20121008)
score.OnlineScoreID = sr.ReadInt32();
switch (score.Ruleset.ID)
{
case 0:
{
int totalHits = count50 + count100 + count300 + countMiss;
score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + count300 * 300) / (totalHits * 300) : 1;
break;
}
case 1:
{
int totalHits = count50 + count100 + count300 + countMiss;
score.Accuracy = totalHits > 0 ? (double)(count100 * 150 + count300 * 300) / (totalHits * 300) : 1;
break;
}
case 2:
{
int totalHits = count50 + count100 + count300 + countMiss + countKatu;
score.Accuracy = totalHits > 0 ? (double)(count50 + count100 + count300 ) / totalHits : 1;
break;
}
case 3:
{
int totalHits = count50 + count100 + count300 + countMiss + countGeki + countKatu;
score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + countKatu * 200 + (count300 + countGeki) * 300) / (totalHits * 300) : 1;
break;
}
}
using (var replayInStream = new MemoryStream(compressedReplay))
{
byte[] properties = new byte[5];
if (replayInStream.Read(properties, 0, 5) != 5)
throw new IOException("input .lzma is too short");
long outSize = 0;
for (int i = 0; i < 8; i++)
{
int v = replayInStream.ReadByte();
if (v < 0)
throw new IOException("Can't Read 1");
outSize |= (long)(byte)v << (8 * i);
}
long compressedSize = replayInStream.Length - replayInStream.Position;
using (var lzma = new LzmaStream(properties, replayInStream, compressedSize, outSize))
using (var reader = new StreamReader(lzma))
{
score.Replay = new Replay { User = score.User };
readLegacyReplay(score.Replay, reader);
}
}
}
return score;
}
private void readLegacyReplay(Replay replay, StreamReader reader)
{
float lastTime = 0;
foreach (var l in reader.ReadToEnd().Split(','))
{
var split = l.Split('|');
if (split.Length < 4)
continue;
if (split[0] == "-12345")
{
// Todo: The seed is provided in split[3], which we'll need to use at some point
continue;
}
var diff = float.Parse(split[0]);
lastTime += diff;
// Todo: At some point we probably want to rewind and play back the negative-time frames
// but for now we'll achieve equal playback to stable by skipping negative frames
if (diff < 0)
continue;
replay.Frames.Add(convertFrame(new LegacyReplayFrame(lastTime, float.Parse(split[1]), float.Parse(split[2]), (ReplayButtonState)int.Parse(split[3]))));
}
}
private ReplayFrame convertFrame(LegacyReplayFrame legacyFrame)
{
var convertible = currentRuleset.CreateConvertibleReplayFrame();
if (convertible == null)
throw new InvalidOperationException($"Legacy replay cannot be converted for the ruleset: {currentRuleset.Description}");
convertible.ConvertFrom(legacyFrame, currentBeatmap);
var frame = (ReplayFrame)convertible;
frame.Time = legacyFrame.Time;
return frame;
}
/// <summary>
/// Retrieves the <see cref="Ruleset"/> for a specific id.
/// </summary>
/// <param name="rulesetId">The id.</param>
/// <returns>The <see cref="Ruleset"/>.</returns>
protected abstract Ruleset GetRuleset(int rulesetId);
/// <summary>
/// Retrieves the <see cref="WorkingBeatmap"/> corresponding to an MD5 hash.
/// </summary>
/// <param name="md5Hash">The MD5 hash.</param>
/// <returns>The <see cref="WorkingBeatmap"/>.</returns>
protected abstract WorkingBeatmap GetBeatmap(string md5Hash);
}
}