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osu-lazer/osu.Game/Screens/Select/Leaderboards/Leaderboard.cs
2017-03-24 09:51:52 +09:00

112 lines
3.6 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using System;
using osu.Game.Modes.Scoring;
namespace osu.Game.Screens.Select.Leaderboards
{
public class Leaderboard : Container
{
private readonly ScrollContainer scrollContainer;
private readonly FillFlowContainer<LeaderboardScore> scrollFlow;
private IEnumerable<Score> scores;
public IEnumerable<Score> Scores
{
get { return scores; }
set
{
scores = value;
int i = 150;
if (scores == null)
{
foreach (var c in scrollFlow.Children)
c.FadeOut(i += 10);
foreach (var c in scrollFlow.Children)
c.LifetimeEnd = Time.Current + i;
return;
}
scrollFlow.Clear();
i = 0;
foreach (var s in scores)
{
var ls = new LeaderboardScore(s, 1 + i)
{
AlwaysPresent = true,
State = Visibility.Hidden,
};
scrollFlow.Add(ls);
ls.Delay(i++ * 50, true);
ls.Show();
}
scrollContainer.ScrollTo(0f, false);
}
}
public Leaderboard()
{
Children = new Drawable[]
{
scrollContainer = new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollDraggerVisible = false,
Children = new Drawable[]
{
scrollFlow = new FillFlowContainer<LeaderboardScore>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 5f),
Padding = new MarginPadding { Top = 10, Bottom = 5 },
},
},
},
};
}
protected override void Update()
{
base.Update();
var fadeStart = scrollContainer.Current + scrollContainer.DrawHeight;
if (!scrollContainer.IsScrolledToEnd())
fadeStart -= LeaderboardScore.HEIGHT;
foreach (var c in scrollFlow.Children)
{
var topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scrollFlow).Y;
var bottomY = topY + LeaderboardScore.HEIGHT;
if (bottomY < fadeStart)
c.Colour = Color4.White;
else if (topY > fadeStart + LeaderboardScore.HEIGHT)
c.Colour = Color4.Transparent;
else
{
c.ColourInfo = ColourInfo.GradientVertical(
Color4.White.Opacity(Math.Min(1 - (topY - fadeStart) / LeaderboardScore.HEIGHT, 1)),
Color4.White.Opacity(Math.Min(1 - (bottomY - fadeStart) / LeaderboardScore.HEIGHT, 1)));
}
}
}
}
}