mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 14:27:25 +08:00
d7c09e7dbd
# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
160 lines
6.1 KiB
C#
160 lines
6.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Scoring;
|
|
|
|
namespace osu.Game.Rulesets.Objects
|
|
{
|
|
public class HitWindows
|
|
{
|
|
private static readonly IReadOnlyDictionary<HitResult, (double od0, double od5, double od10)> base_ranges = new Dictionary<HitResult, (double, double, double)>
|
|
{
|
|
{ HitResult.Perfect, (44.8, 38.8, 27.8) },
|
|
{ HitResult.Great, (128, 98, 68) },
|
|
{ HitResult.Good, (194, 164, 134) },
|
|
{ HitResult.Ok, (254, 224, 194) },
|
|
{ HitResult.Meh, (302, 272, 242) },
|
|
{ HitResult.Miss, (376, 346, 316) },
|
|
};
|
|
|
|
/// <summary>
|
|
/// Hit window for a <see cref="HitResult.Perfect"/> result.
|
|
/// </summary>
|
|
public double Perfect { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// Hit window for a <see cref="HitResult.Great"/> result.
|
|
/// </summary>
|
|
public double Great { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// Hit window for a <see cref="HitResult.Good"/> result.
|
|
/// </summary>
|
|
public double Good { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// Hit window for an <see cref="HitResult.Ok"/> result.
|
|
/// </summary>
|
|
public double Ok { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// Hit window for a <see cref="HitResult.Meh"/> result.
|
|
/// </summary>
|
|
public double Meh { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// Hit window for a <see cref="HitResult.Miss"/> result.
|
|
/// </summary>
|
|
public double Miss { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// Retrieves the <see cref="HitResult"/> with the largest hit window that produces a successful hit.
|
|
/// </summary>
|
|
/// <returns>The lowest allowed successful <see cref="HitResult"/>.</returns>
|
|
protected HitResult LowestSuccessfulHitResult()
|
|
{
|
|
for (var result = HitResult.Meh; result <= HitResult.Perfect; ++result)
|
|
{
|
|
if (IsHitResultAllowed(result))
|
|
return result;
|
|
}
|
|
|
|
return HitResult.None;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check whether it is possible to achieve the provided <see cref="HitResult"/>.
|
|
/// </summary>
|
|
/// <param name="result">The result type to check.</param>
|
|
/// <returns>Whether the <see cref="HitResult"/> can be achieved.</returns>
|
|
public virtual bool IsHitResultAllowed(HitResult result)
|
|
{
|
|
switch (result)
|
|
{
|
|
case HitResult.Perfect:
|
|
case HitResult.Ok:
|
|
return false;
|
|
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets hit windows with values that correspond to a difficulty parameter.
|
|
/// </summary>
|
|
/// <param name="difficulty">The parameter.</param>
|
|
public virtual void SetDifficulty(double difficulty)
|
|
{
|
|
Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
|
|
Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
|
|
Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
|
|
Ok = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Ok]);
|
|
Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
|
|
Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves the <see cref="HitResult"/> for a time offset.
|
|
/// </summary>
|
|
/// <param name="timeOffset">The time offset.</param>
|
|
/// <returns>The hit result, or <see cref="HitResult.None"/> if <paramref name="timeOffset"/> doesn't result in a judgement.</returns>
|
|
public HitResult ResultFor(double timeOffset)
|
|
{
|
|
timeOffset = Math.Abs(timeOffset);
|
|
|
|
for (var result = HitResult.Perfect; result >= HitResult.Miss; --result)
|
|
{
|
|
if (IsHitResultAllowed(result) && timeOffset <= HalfWindowFor(result))
|
|
return result;
|
|
}
|
|
|
|
return HitResult.None;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves half the hit window for a <see cref="HitResult"/>.
|
|
/// This is useful if the hit window for one half of the hittable range of a <see cref="HitObject"/> is required.
|
|
/// </summary>
|
|
/// <param name="result">The expected <see cref="HitResult"/>.</param>
|
|
/// <returns>One half of the hit window for <paramref name="result"/>.</returns>
|
|
public double HalfWindowFor(HitResult result)
|
|
{
|
|
switch (result)
|
|
{
|
|
case HitResult.Perfect:
|
|
return Perfect / 2;
|
|
|
|
case HitResult.Great:
|
|
return Great / 2;
|
|
|
|
case HitResult.Good:
|
|
return Good / 2;
|
|
|
|
case HitResult.Ok:
|
|
return Ok / 2;
|
|
|
|
case HitResult.Meh:
|
|
return Meh / 2;
|
|
|
|
case HitResult.Miss:
|
|
return Miss / 2;
|
|
|
|
default:
|
|
throw new ArgumentException(nameof(result));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Given a time offset, whether the <see cref="HitObject"/> can ever be hit in the future with a non-<see cref="HitResult.Miss"/> result.
|
|
/// This happens if <paramref name="timeOffset"/> is less than what is required for <see cref="LowestSuccessfulHitResult"/>.
|
|
/// </summary>
|
|
/// <param name="timeOffset">The time offset.</param>
|
|
/// <returns>Whether the <see cref="HitObject"/> can be hit at any point in the future from this time offset.</returns>
|
|
public bool CanBeHit(double timeOffset) => timeOffset <= HalfWindowFor(LowestSuccessfulHitResult());
|
|
}
|
|
}
|