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osu-lazer/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHitExplosion.cs
2020-05-16 18:17:12 +09:00

58 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
[TestFixture]
public class TestSceneHitExplosion : ManiaSkinnableTestScene
{
public TestSceneHitExplosion()
{
int runcount = 0;
AddRepeatStep("explode", () =>
{
runcount++;
if (runcount % 15 > 12)
return;
CreatedDrawables.OfType<Container>().ForEach(c =>
{
c.Add(new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, 0),
_ => new DefaultHitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
});
}, 100);
}
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new ColumnTestContainer(0, ManiaAction.Key1)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = -0.25f,
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
});
}
}
}