mirror of
https://github.com/ppy/osu.git
synced 2024-12-30 15:02:56 +08:00
108 lines
3.3 KiB
C#
108 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Catch.Beatmaps;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Scoring;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Objects
|
|
{
|
|
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
|
|
{
|
|
public const double OBJECT_RADIUS = 44;
|
|
|
|
private float x;
|
|
|
|
public float X
|
|
{
|
|
get => x + XOffset;
|
|
set => x = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
|
|
/// </summary>
|
|
internal float XOffset { get; set; }
|
|
|
|
public double TimePreempt = 1000;
|
|
|
|
public int IndexInBeatmap { get; set; }
|
|
|
|
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(ComboIndex % 4);
|
|
|
|
public virtual bool NewCombo { get; set; }
|
|
|
|
public int ComboOffset { get; set; }
|
|
|
|
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
|
|
|
|
public int IndexInCurrentCombo
|
|
{
|
|
get => IndexInCurrentComboBindable.Value;
|
|
set => IndexInCurrentComboBindable.Value = value;
|
|
}
|
|
|
|
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
|
|
|
|
public int ComboIndex
|
|
{
|
|
get => ComboIndexBindable.Value;
|
|
set => ComboIndexBindable.Value = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Difference between the distance to the next object
|
|
/// and the distance that would have triggered a hyper dash.
|
|
/// A value close to 0 indicates a difficult jump (for difficulty calculation).
|
|
/// </summary>
|
|
public float DistanceToHyperDash { get; set; }
|
|
|
|
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
|
|
|
|
/// <summary>
|
|
/// The next fruit starts a new combo. Used for explodey.
|
|
/// </summary>
|
|
public virtual bool LastInCombo
|
|
{
|
|
get => LastInComboBindable.Value;
|
|
set => LastInComboBindable.Value = value;
|
|
}
|
|
|
|
public float Scale { get; set; } = 1;
|
|
|
|
/// <summary>
|
|
/// Whether this fruit can initiate a hyperdash.
|
|
/// </summary>
|
|
public bool HyperDash => HyperDashTarget != null;
|
|
|
|
/// <summary>
|
|
/// The target fruit if we are to initiate a hyperdash.
|
|
/// </summary>
|
|
public CatchHitObject HyperDashTarget;
|
|
|
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
|
{
|
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
|
|
|
TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
|
|
|
|
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
|
|
}
|
|
|
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
|
}
|
|
|
|
public enum FruitVisualRepresentation
|
|
{
|
|
Pear,
|
|
Grape,
|
|
Raspberry,
|
|
Pineapple,
|
|
Banana // banananananannaanana
|
|
}
|
|
}
|