mirror of
https://github.com/ppy/osu.git
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135 lines
6.7 KiB
XML
135 lines
6.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\osu.Game.props" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
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<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
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<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\StageDefinition.cs" />
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<Compile Include="Beatmaps\ManiaBeatmap.cs" />
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<Compile Include="Beatmaps\Patterns\Legacy\EndTimeObjectPatternGenerator.cs" />
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<Compile Include="Beatmaps\Patterns\Legacy\DistanceObjectPatternGenerator.cs" />
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<Compile Include="Beatmaps\Patterns\Legacy\PatternGenerator.cs" />
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<Compile Include="Beatmaps\Patterns\PatternGenerator.cs" />
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<Compile Include="Beatmaps\Patterns\Legacy\HitObjectPatternGenerator.cs" />
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<Compile Include="Beatmaps\Patterns\Legacy\PatternType.cs" />
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<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
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<Compile Include="Beatmaps\Patterns\Pattern.cs" />
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<Compile Include="MathUtils\FastRandom.cs" />
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<Compile Include="Judgements\HitWindows.cs" />
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<Compile Include="Judgements\HoldNoteTailJudgement.cs" />
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<Compile Include="Judgements\HoldNoteTickJudgement.cs" />
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<Compile Include="Judgements\ManiaJudgement.cs" />
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<Compile Include="ManiaDifficultyCalculator.cs" />
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<Compile Include="Mods\IGenerateSpeedAdjustments.cs" />
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<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
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<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
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<Compile Include="Objects\Drawables\DrawableHoldNoteTick.cs" />
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<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
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<Compile Include="Objects\Drawables\DrawableNote.cs" />
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<Compile Include="Objects\Drawables\Pieces\BodyPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\LaneGlowPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\NotePiece.cs" />
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<Compile Include="Objects\Types\IHasColumn.cs" />
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<Compile Include="Replays\ManiaAutoGenerator.cs" />
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<Compile Include="Replays\ManiaFramedReplayInputHandler.cs" />
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<Compile Include="Replays\ManiaReplayFrame.cs" />
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<Compile Include="Scoring\ManiaScoreProcessor.cs" />
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<Compile Include="Objects\BarLine.cs" />
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<Compile Include="Objects\HoldNote.cs" />
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<Compile Include="Objects\HoldNoteTick.cs" />
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<Compile Include="Objects\ManiaHitObject.cs" />
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<Compile Include="Objects\Note.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="ManiaInputManager.cs" />
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<Compile Include="Tests\TestCaseAutoGeneration.cs" />
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<Compile Include="Tests\TestCaseManiaHitObjects.cs" />
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<Compile Include="Tests\TestCaseManiaPlayfield.cs" />
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<Compile Include="Tests\TestCasePerformancePoints.cs" />
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<Compile Include="Timing\GravityScrollingContainer.cs" />
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<Compile Include="Timing\ScrollingAlgorithm.cs" />
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<Compile Include="UI\Column.cs" />
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<Compile Include="UI\DrawableManiaJudgement.cs" />
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<Compile Include="UI\ManiaColumnStage.cs" />
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<Compile Include="UI\HitExplosion.cs" />
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<Compile Include="UI\ManiaRulesetContainer.cs" />
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<Compile Include="UI\ManiaPlayfield.cs" />
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<Compile Include="ManiaRuleset.cs" />
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<Compile Include="Mods\ManiaMod.cs" />
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<Compile Include="Mods\ManiaModGravity.cs" />
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<Compile Include="UI\SpecialColumnPosition.cs" />
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<Compile Include="Timing\ManiaSpeedAdjustmentContainer.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
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<Name>osu.Framework</Name>
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<Private>True</Private>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game\osu.Game.csproj">
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<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
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<Name>osu.Game</Name>
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<Private>True</Private>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |