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384 lines
13 KiB
C#
384 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class LegacySkin : Skin
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{
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protected TextureStore Textures;
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protected IResourceStore<SampleChannel> Samples;
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/// <summary>
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/// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
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/// Their hittable area is 128px, but the actual circle portion is 118px.
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/// We must account for some gameplay elements such as slider bodies, where this padding is not present.
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/// </summary>
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private const float legacy_circle_radius = 64 - 5;
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public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
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: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
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{
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}
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private readonly bool hasHitCircle;
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protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
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: base(skin)
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{
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Stream stream = storage.GetStream(filename);
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if (stream != null)
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using (StreamReader reader = new StreamReader(stream))
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Configuration = new LegacySkinDecoder().Decode(reader);
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else
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Configuration = new SkinConfiguration();
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Samples = audioManager.GetSampleStore(storage);
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Textures = new TextureStore(new TextureLoaderStore(storage));
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using (var testStream = storage.GetStream("hitcircle"))
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hasHitCircle |= testStream != null;
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if (hasHitCircle)
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{
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Configuration.SliderPathRadius = legacy_circle_radius;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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Textures?.Dispose();
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Samples?.Dispose();
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}
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public override Drawable GetDrawableComponent(string componentName)
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{
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switch (componentName)
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{
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case "Play/osu/cursor":
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if (GetTexture("cursor") != null)
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return new LegacyCursor();
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return null;
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case "Play/osu/sliderball":
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if (GetTexture("sliderb") != null)
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return new LegacySliderBall();
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return null;
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case "Play/osu/hitcircle":
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if (hasHitCircle)
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return new LegacyMainCirclePiece();
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return null;
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case "Play/Miss":
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componentName = "hit0";
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break;
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case "Play/Meh":
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componentName = "hit50";
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break;
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case "Play/Good":
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componentName = "hit100";
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break;
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case "Play/Great":
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componentName = "hit300";
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break;
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case "Play/osu/number-text":
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return !hasFont(Configuration.HitCircleFont)
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? null
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: new LegacySpriteText(Textures, Configuration.HitCircleFont)
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{
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Scale = new Vector2(0.96f),
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// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
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Spacing = new Vector2(-Configuration.HitCircleOverlap * 0.89f, 0)
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};
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}
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// temporary allowance is given for skins the fact that stable handles non-animatable items such as hitcircles (incorrectly)
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// by (incorrectly) displaying the first frame of animation rather than the non-animated version.
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// users have used this to "hide" certain elements like hit300.
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var texture = GetTexture($"{componentName}-0") ?? GetTexture(componentName);
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if (texture == null)
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return null;
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return new Sprite { Texture = texture };
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}
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public class LegacySliderBall : Sprite
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{
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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Texture = skin.GetTexture("sliderb");
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Colour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Color4.White;
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}
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}
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public override Texture GetTexture(string componentName)
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{
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float ratio = 2;
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var texture = Textures.Get($"{componentName}@2x");
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if (texture == null)
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{
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ratio = 1;
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texture = Textures.Get(componentName);
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}
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if (texture != null)
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texture.ScaleAdjust = ratio;
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return texture;
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}
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public override SampleChannel GetSample(string sampleName) => Samples.Get(sampleName);
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private bool hasFont(string fontName) => GetTexture($"{fontName}-0") != null;
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protected class LegacySkinResourceStore<T> : IResourceStore<byte[]>
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where T : INamedFileInfo
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{
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private readonly IHasFiles<T> source;
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private readonly IResourceStore<byte[]> underlyingStore;
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private string getPathForFile(string filename)
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{
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bool hasExtension = filename.Contains('.');
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string lastPiece = filename.Split('/').Last();
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var legacyName = filename.StartsWith("Gameplay/taiko/") ? "taiko-" + lastPiece : lastPiece;
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var file = source.Files.Find(f =>
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string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), legacyName, StringComparison.InvariantCultureIgnoreCase));
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return file?.FileInfo.StoragePath;
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}
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public LegacySkinResourceStore(IHasFiles<T> source, IResourceStore<byte[]> underlyingStore)
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{
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this.source = source;
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this.underlyingStore = underlyingStore;
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}
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public Stream GetStream(string name)
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{
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string path = getPathForFile(name);
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return path == null ? null : underlyingStore.GetStream(path);
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}
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public IEnumerable<string> GetAvailableResources() => source.Files.Select(f => f.Filename);
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byte[] IResourceStore<byte[]>.Get(string name) => GetAsync(name).Result;
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public Task<byte[]> GetAsync(string name)
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{
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string path = getPathForFile(name);
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return path == null ? Task.FromResult<byte[]>(null) : underlyingStore.GetAsync(path);
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}
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#region IDisposable Support
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private bool isDisposed;
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protected virtual void Dispose(bool disposing)
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{
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if (!isDisposed)
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{
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isDisposed = true;
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}
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}
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~LegacySkinResourceStore()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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#endregion
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}
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private class LegacySpriteText : OsuSpriteText
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{
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private readonly TextureStore textures;
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private readonly string font;
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public LegacySpriteText(TextureStore textures, string font)
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{
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this.textures = textures;
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this.font = font;
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Shadow = false;
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UseFullGlyphHeight = false;
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}
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protected override Texture GetTextureForCharacter(char c)
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{
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string textureName = $"{font}-{c}";
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// Approximate value that brings character sizing roughly in-line with stable
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float ratio = 36;
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var texture = textures.Get($"{textureName}@2x");
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if (texture == null)
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{
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ratio = 18;
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texture = textures.Get(textureName);
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}
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if (texture != null)
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texture.ScaleAdjust = ratio;
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return texture;
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}
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}
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public class LegacyCursor : CompositeDrawable
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{
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public LegacyCursor()
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{
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Size = new Vector2(50);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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InternalChildren = new Drawable[]
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{
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new NonPlayfieldSprite
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{
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Texture = skin.GetTexture("cursormiddle"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new NonPlayfieldSprite
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{
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Texture = skin.GetTexture("cursor"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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};
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}
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}
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public class LegacyMainCirclePiece : CompositeDrawable
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{
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public LegacyMainCirclePiece()
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{
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Size = new Vector2(128);
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}
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private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
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private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skin)
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{
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Sprite hitCircleSprite;
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InternalChildren = new Drawable[]
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{
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hitCircleSprite = new Sprite
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{
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Texture = skin.GetTexture("hitcircle"),
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Colour = drawableObject.AccentColour.Value,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
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{
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Font = OsuFont.Numeric.With(size: 40),
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UseFullGlyphHeight = false,
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}, confineMode: ConfineMode.NoScaling)
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{
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Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
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},
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new Sprite
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{
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Texture = skin.GetTexture("hitcircleoverlay"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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};
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state.BindTo(drawableObject.State);
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state.BindValueChanged(updateState, true);
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accentColour.BindTo(drawableObject.AccentColour);
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accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
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}
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private void updateState(ValueChangedEvent<ArmedState> state)
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{
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const double legacy_fade_duration = 240;
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switch (state.NewValue)
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{
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case ArmedState.Hit:
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this.FadeOut(legacy_fade_duration, Easing.Out);
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this.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
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break;
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}
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}
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}
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/// <summary>
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/// A sprite which is displayed within the playfield, but historically was not considered part of the playfield.
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/// Performs scale adjustment to undo the scale applied by <see cref="PlayfieldAdjustmentContainer"/> (osu! ruleset specifically).
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/// </summary>
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private class NonPlayfieldSprite : Sprite
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{
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public override Texture Texture
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{
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get => base.Texture;
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set
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{
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if (value != null)
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// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
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value.ScaleAdjust *= 1.6f;
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base.Texture = value;
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}
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}
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}
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}
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}
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