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osu-lazer/osu.Game/Screens/Select/BeatmapClearScoresDialog.cs
mk56-spn 908651cc11 make ResetConfirmDialog properly utilise its parent's logic
Adjust name of `DeleteAction` to `DangerousAction`
2023-03-05 20:57:26 +01:00

29 lines
889 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Dialog;
using osu.Game.Scoring;
namespace osu.Game.Screens.Select
{
public partial class BeatmapClearScoresDialog : DangerousActionDialog
{
[Resolved]
private ScoreManager scoreManager { get; set; } = null!;
public BeatmapClearScoresDialog(BeatmapInfo beatmapInfo, Action onCompletion)
{
BodyText = $"All local scores on {beatmapInfo.GetDisplayTitle()}";
DangerousAction = () =>
{
Task.Run(() => scoreManager.Delete(beatmapInfo))
.ContinueWith(_ => onCompletion);
};
}
}
}