1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:07:38 +08:00
osu-lazer/osu.Game/Rulesets/Edit/SnapResult.cs
2020-05-20 21:03:03 +09:00

30 lines
816 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// The result of a position/time snapping process.
/// </summary>
public class SnapResult
{
/// <summary>
/// The screen space position, potentially altered for snapping.
/// </summary>
public Vector2 ScreenSpacePosition;
/// <summary>
/// The resultant time for snapping, if a value could be attained.
/// </summary>
public double? Time;
public SnapResult(Vector2 screenSpacePosition, double? time)
{
ScreenSpacePosition = screenSpacePosition;
Time = time;
}
}
}