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osu-lazer/osu.Game/Screens/Play/ReplaySettings/ReplaySliderBar.cs
2017-06-05 16:47:42 +09:00

35 lines
1.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using System;
using osu.Game.Graphics;
using osu.Framework.Graphics;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Play.ReplaySettings
{
public class ReplaySliderBar<T> : SettingsSlider<T>
where T : struct, IEquatable<T>
{
protected override Drawable CreateControl() => new Sliderbar()
{
Margin = new MarginPadding { Top = 5, Bottom = 5 },
RelativeSizeAxes = Axes.X
};
private class Sliderbar : OsuSliderBar<T>
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Yellow;
Nub.AccentColour = colours.Yellow;
Nub.GlowingAccentColour = colours.YellowLighter;
Nub.GlowColour = colours.YellowDarker;
}
}
}
}