1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 01:47:25 +08:00
osu-lazer/osu.Game/Screens/Edit/Compose/Components
Dean Herbert 2a88409dfe Fix time snap of sliders not matching when SV is not 1.0x
This regressed with https://github.com/ppy/osu/pull/20850 because the
function was used in other places which expect it to factor slider
velocity into the equation.

Rather than reverting, I've added a new argument, as based on the method
naming alone it was hard to discern whether SV should actually be
considered.

The reason for the change in #20850 was to avoid the SV coming in from a
reference object which may not have a correct SV in the first place. In
such cases, passing `false` to the function will give the expected
behaviour.
2022-11-01 15:12:58 +09:00
..
Timeline Reuse function TimeAtPosition() and PositionAtTime(). 2022-10-30 17:21:50 +08:00
BeatDivisorControl.cs Add ability to use Shift+Number to set current beat divisor in editor 2022-10-24 15:20:15 +09:00
BeatDivisorPresetCollection.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
BeatDivisorType.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
BlueprintContainer.cs Refactor blueprint container drag code 2022-10-11 22:39:53 +09:00
CircularDistanceSnapGrid.cs Offset start of distance snap grid drawing if reference object's start time doesn't align 2022-10-26 13:11:26 +09:00
ComposeBlueprintContainer.cs Refactor blueprint container drag code 2022-10-11 22:39:53 +09:00
DistanceSnapGrid.cs Fix time snap of sliders not matching when SV is not 1.0x 2022-11-01 15:12:58 +09:00
DragBox.cs Move selection logic from DragBox to BlueprintContainer 2022-10-05 21:51:01 +09:00
EditorBlueprintContainer.cs Refactor blueprint container drag code 2022-10-11 22:39:53 +09:00
EditorSelectionHandler.cs Update parameter discards 2022-06-24 21:26:19 +09:00
HitObjectOrderedSelectionContainer.cs Rename event to be more generic (and add comprehensive xmldoc) 2022-09-13 14:59:30 +09:00
MoveSelectionEvent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
RectangularPositionSnapGrid.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ScrollingDragBox.cs Avoid casting by accepting all Playfields but throwing on a bad choice 2022-10-11 16:54:41 +09:00
SelectionBox.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SelectionBoxButton.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SelectionBoxControl.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SelectionBoxDragHandle.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SelectionBoxDragHandleContainer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SelectionBoxRotationHandle.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SelectionBoxScaleHandle.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SelectionHandler.cs Make sure all selected items get deleted 2022-10-05 21:58:05 +09:00