mirror of
https://github.com/ppy/osu.git
synced 2024-11-08 14:37:25 +08:00
332 lines
11 KiB
C#
332 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Taiko.Configuration;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.UI
|
|
{
|
|
/// <summary>
|
|
/// An overlay that captures and displays osu!taiko mouse and touch input.
|
|
/// </summary>
|
|
public partial class DrumTouchInputArea : VisibilityContainer
|
|
{
|
|
// visibility state affects our child. we always want to handle input.
|
|
public override bool PropagatePositionalInputSubTree => true;
|
|
public override bool PropagateNonPositionalInputSubTree => true;
|
|
|
|
private KeyBindingContainer<TaikoAction> keyBindingContainer = null!;
|
|
|
|
private readonly Dictionary<object, TaikoAction> trackedActions = new Dictionary<object, TaikoAction>();
|
|
|
|
private Container mainContent = null!;
|
|
|
|
private DrumSegment leftCentre = null!;
|
|
private DrumSegment rightCentre = null!;
|
|
private DrumSegment leftRim = null!;
|
|
private DrumSegment rightRim = null!;
|
|
|
|
private readonly Bindable<TaikoTouchControlScheme> configTouchControlScheme = new Bindable<TaikoTouchControlScheme>();
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(TaikoInputManager taikoInputManager, TaikoRulesetConfigManager config)
|
|
{
|
|
Debug.Assert(taikoInputManager.KeyBindingContainer != null);
|
|
|
|
keyBindingContainer = taikoInputManager.KeyBindingContainer;
|
|
|
|
// Container should handle input everywhere.
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
const float centre_region = 0.80f;
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
Anchor = Anchor.BottomCentre,
|
|
Origin = Anchor.BottomCentre,
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = 350,
|
|
Y = 20,
|
|
Masking = true,
|
|
FillMode = FillMode.Fit,
|
|
Children = new Drawable[]
|
|
{
|
|
mainContent = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
leftRim = new DrumSegment(TaikoAction.LeftRim)
|
|
{
|
|
Anchor = Anchor.BottomCentre,
|
|
Origin = Anchor.BottomRight,
|
|
X = -2,
|
|
},
|
|
leftCentre = new DrumSegment(TaikoAction.LeftCentre)
|
|
{
|
|
Anchor = Anchor.BottomCentre,
|
|
Origin = Anchor.BottomRight,
|
|
X = -2,
|
|
Scale = new Vector2(centre_region),
|
|
},
|
|
rightRim = new DrumSegment(TaikoAction.RightCentre)
|
|
{
|
|
Anchor = Anchor.BottomCentre,
|
|
Origin = Anchor.BottomRight,
|
|
X = 2,
|
|
Rotation = 90,
|
|
},
|
|
rightCentre = new DrumSegment(TaikoAction.RightRim)
|
|
{
|
|
Anchor = Anchor.BottomCentre,
|
|
Origin = Anchor.BottomRight,
|
|
X = 2,
|
|
Scale = new Vector2(centre_region),
|
|
Rotation = 90,
|
|
}
|
|
}
|
|
},
|
|
}
|
|
},
|
|
};
|
|
|
|
config.BindWith(TaikoRulesetSetting.TouchControlScheme, configTouchControlScheme);
|
|
configTouchControlScheme.BindValueChanged(scheme =>
|
|
{
|
|
var actions = getOrderedActionsForScheme(scheme.NewValue);
|
|
|
|
leftRim.Action = actions[0];
|
|
leftCentre.Action = actions[1];
|
|
rightCentre.Action = actions[2];
|
|
rightRim.Action = actions[3];
|
|
}, true);
|
|
}
|
|
|
|
protected override bool OnKeyDown(KeyDownEvent e)
|
|
{
|
|
// Hide whenever the keyboard is used.
|
|
Hide();
|
|
return false;
|
|
}
|
|
|
|
protected override bool OnTouchDown(TouchDownEvent e)
|
|
{
|
|
handleDown(e.Touch.Source, e.ScreenSpaceTouchDownPosition);
|
|
return true;
|
|
}
|
|
|
|
protected override void OnTouchUp(TouchUpEvent e)
|
|
{
|
|
handleUp(e.Touch.Source);
|
|
base.OnTouchUp(e);
|
|
}
|
|
|
|
private static TaikoAction[] getOrderedActionsForScheme(TaikoTouchControlScheme scheme)
|
|
{
|
|
switch (scheme)
|
|
{
|
|
case TaikoTouchControlScheme.KDDK:
|
|
return new[]
|
|
{
|
|
TaikoAction.LeftRim,
|
|
TaikoAction.LeftCentre,
|
|
TaikoAction.RightCentre,
|
|
TaikoAction.RightRim
|
|
};
|
|
|
|
case TaikoTouchControlScheme.DDKK:
|
|
return new[]
|
|
{
|
|
TaikoAction.LeftCentre,
|
|
TaikoAction.RightCentre,
|
|
TaikoAction.LeftRim,
|
|
TaikoAction.RightRim
|
|
};
|
|
|
|
case TaikoTouchControlScheme.KKDD:
|
|
return new[]
|
|
{
|
|
TaikoAction.LeftRim,
|
|
TaikoAction.RightRim,
|
|
TaikoAction.LeftCentre,
|
|
TaikoAction.RightCentre
|
|
};
|
|
|
|
default:
|
|
throw new ArgumentOutOfRangeException(nameof(scheme), scheme, null);
|
|
}
|
|
}
|
|
|
|
private void handleDown(object source, Vector2 position)
|
|
{
|
|
Show();
|
|
|
|
TaikoAction taikoAction = getTaikoActionFromPosition(position);
|
|
|
|
// Not too sure how this can happen, but let's avoid throwing.
|
|
if (trackedActions.ContainsKey(source))
|
|
return;
|
|
|
|
trackedActions.Add(source, taikoAction);
|
|
keyBindingContainer.TriggerPressed(taikoAction);
|
|
}
|
|
|
|
private void handleUp(object source)
|
|
{
|
|
keyBindingContainer.TriggerReleased(trackedActions[source]);
|
|
trackedActions.Remove(source);
|
|
}
|
|
|
|
private bool validMouse(MouseButtonEvent e) =>
|
|
leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition);
|
|
|
|
private TaikoAction getTaikoActionFromPosition(Vector2 inputPosition)
|
|
{
|
|
bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition);
|
|
bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2;
|
|
|
|
if (leftSide)
|
|
return centreHit ? leftCentre.Action : leftRim.Action;
|
|
|
|
return centreHit ? rightCentre.Action : rightRim.Action;
|
|
}
|
|
|
|
protected override void PopIn()
|
|
{
|
|
mainContent.FadeIn(500, Easing.OutQuint);
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
mainContent.FadeOut(300);
|
|
}
|
|
|
|
private partial class DrumSegment : CompositeDrawable, IKeyBindingHandler<TaikoAction>
|
|
{
|
|
private TaikoAction action;
|
|
|
|
public TaikoAction Action
|
|
{
|
|
get => action;
|
|
set
|
|
{
|
|
if (action == value)
|
|
return;
|
|
|
|
action = value;
|
|
updateColoursFromAction();
|
|
}
|
|
}
|
|
|
|
private Circle overlay = null!;
|
|
|
|
private Circle circle = null!;
|
|
|
|
[Resolved]
|
|
private OsuColour colours { get; set; } = null!;
|
|
|
|
public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos);
|
|
|
|
public DrumSegment(TaikoAction action)
|
|
{
|
|
Action = action;
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
FillMode = FillMode.Fit;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
Masking = true,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
circle = new Circle
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0.8f,
|
|
Scale = new Vector2(2),
|
|
},
|
|
overlay = new Circle
|
|
{
|
|
Alpha = 0,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Blending = BlendingParameters.Additive,
|
|
Scale = new Vector2(2),
|
|
}
|
|
}
|
|
},
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
updateColoursFromAction();
|
|
}
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
|
{
|
|
if (e.Action == Action)
|
|
overlay.FadeTo(1f, 80, Easing.OutQuint);
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
|
|
{
|
|
if (e.Action == Action)
|
|
overlay.FadeOut(1000, Easing.OutQuint);
|
|
}
|
|
|
|
private void updateColoursFromAction()
|
|
{
|
|
if (!IsLoaded)
|
|
return;
|
|
|
|
var colour = getColourFromTaikoAction(action);
|
|
|
|
circle.Colour = colour.Multiply(1.4f).Darken(2.8f);
|
|
overlay.Colour = colour;
|
|
}
|
|
|
|
private Color4 getColourFromTaikoAction(TaikoAction handledAction)
|
|
{
|
|
switch (handledAction)
|
|
{
|
|
case TaikoAction.LeftRim:
|
|
case TaikoAction.RightRim:
|
|
return colours.Blue;
|
|
|
|
case TaikoAction.LeftCentre:
|
|
case TaikoAction.RightCentre:
|
|
return colours.Pink;
|
|
}
|
|
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
}
|
|
}
|
|
}
|