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43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.Bindables;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// A <see cref="Bindable{T}"/> for the <see cref="OsuGame"/> beatmap.
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/// This should be used sparingly in-favour of <see cref="IBindable{WorkingBeatmap}"/>.
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/// </summary>
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public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>
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{
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private WorkingBeatmap lastBeatmap;
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protected BindableBeatmap(WorkingBeatmap defaultValue)
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: base(defaultValue)
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{
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BindValueChanged(b => updateAudioTrack(b.NewValue), true);
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}
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private void updateAudioTrack(WorkingBeatmap beatmap)
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{
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var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
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// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
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if (!trackLoaded || lastBeatmap?.Track != beatmap.Track)
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{
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if (trackLoaded)
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{
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Debug.Assert(lastBeatmap != null);
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Debug.Assert(lastBeatmap.Track != null);
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lastBeatmap.RecycleTrack();
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}
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}
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lastBeatmap = beatmap;
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}
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}
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}
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