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81 lines
2.1 KiB
C#
81 lines
2.1 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using OpenTK.Graphics;
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namespace osu.Game.Beatmaps.Drawable
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{
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class Panel : Container, IStateful<PanelSelectedState>
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{
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public Panel()
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{
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Height = 80;
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Masking = true;
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CornerRadius = 10;
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BorderColour = new Color4(221, 255, 255, 0);
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GlowColour = new Color4(102, 204, 255, 100);
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RelativeSizeAxes = Axes.X;
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}
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private PanelSelectedState state;
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public PanelSelectedState State
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{
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get { return state; }
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set
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{
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if (state == value) return;
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state = value;
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switch (state)
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{
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case PanelSelectedState.NotSelected:
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Deselected();
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break;
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case PanelSelectedState.Selected:
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Selected();
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break;
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}
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}
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}
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protected virtual void Selected()
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{
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BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 255);
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GlowRadius = 10;
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BorderThickness = 2.5f;
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}
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protected virtual void Deselected()
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{
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BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 0);
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GlowRadius = 0;
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BorderThickness = 0;
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}
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protected override bool OnClick(InputState state)
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{
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State = PanelSelectedState.Selected;
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return true;
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}
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}
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enum PanelSelectedState
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{
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NotSelected,
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Selected
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}
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}
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