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osu-lazer/osu.Game/Screens/OnlinePlay/Playlists/AddPlaylistToCollectionButton.cs

179 lines
5.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Database;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using Realms;
namespace osu.Game.Screens.OnlinePlay.Playlists
{
public partial class AddPlaylistToCollectionButton : RoundedButton, IHasTooltip
{
private readonly Room room;
private IDisposable? beatmapSubscription;
private IDisposable? collectionSubscription;
private Live<BeatmapCollection>? collection;
private HashSet<string> localBeatmapHashes = new HashSet<string>();
[Resolved]
private RealmAccess realm { get; set; } = null!;
[Resolved(canBeNull: true)]
private INotificationOverlay? notifications { get; set; }
public AddPlaylistToCollectionButton(Room room)
{
this.room = room;
}
[BackgroundDependencyLoader]
private void load()
{
Action = () =>
{
if (room.Playlist.Count == 0)
return;
int countBefore = 0;
int countAfter = 0;
Text = "Updating collection...";
Enabled.Value = false;
realm.WriteAsync(r =>
{
var beatmaps = getBeatmapsForPlaylist(r).ToArray();
var c = getCollectionsForPlaylist(r).FirstOrDefault()
?? r.Add(new BeatmapCollection(room.Name));
countBefore = c.BeatmapMD5Hashes.Count;
foreach (var item in beatmaps)
{
if (!c.BeatmapMD5Hashes.Contains(item.MD5Hash))
c.BeatmapMD5Hashes.Add(item.MD5Hash);
}
countAfter = c.BeatmapMD5Hashes.Count;
}).ContinueWith(_ => Schedule(() =>
{
if (countBefore == 0)
notifications?.Post(new SimpleNotification { Text = $"Created new collection \"{room.Name}\" with {countAfter} beatmaps." });
else
notifications?.Post(new SimpleNotification { Text = $"Added {countAfter - countBefore} beatmaps to collection \"{room.Name}\"." });
}));
};
}
protected override void LoadComplete()
{
base.LoadComplete();
// will be updated via updateButtonState() when ready.
Enabled.Value = false;
if (room.Playlist.Count == 0)
return;
beatmapSubscription = realm.RegisterForNotifications(getBeatmapsForPlaylist, (sender, _) =>
{
localBeatmapHashes = sender.Select(b => b.MD5Hash).ToHashSet();
Schedule(updateButtonState);
});
collectionSubscription = realm.RegisterForNotifications(getCollectionsForPlaylist, (sender, _) =>
{
collection = sender.FirstOrDefault()?.ToLive(realm);
Schedule(updateButtonState);
});
}
private void updateButtonState()
{
int countToAdd = getCountToBeAdded();
if (collection == null)
Text = $"Create new collection with {countToAdd} beatmaps";
else if (hasAllItemsInCollection)
Text = "Collection complete!";
else
Text = $"Add {countToAdd} beatmaps to collection";
Enabled.Value = countToAdd > 0;
}
private int getCountToBeAdded()
{
if (collection == null)
return localBeatmapHashes.Count;
return collection.PerformRead(c =>
{
int count = localBeatmapHashes.Count;
foreach (string hash in localBeatmapHashes)
{
if (c.BeatmapMD5Hashes.Contains(hash))
count--;
}
return count;
});
}
private IQueryable<BeatmapCollection> getCollectionsForPlaylist(Realm r) => r.All<BeatmapCollection>().Where(c => c.Name == room.Name);
private IQueryable<BeatmapInfo> getBeatmapsForPlaylist(Realm r)
{
return r.All<BeatmapInfo>().Filter(string.Join(" OR ", room.Playlist.Select(item => $"(OnlineID == {item.Beatmap.OnlineID})").Distinct()));
}
private bool hasAllItemsInCollection
{
get
{
if (collection == null)
return false;
return room.Playlist.DistinctBy(i => i.Beatmap.OnlineID).Count() ==
collection.PerformRead(c => c.BeatmapMD5Hashes.Count);
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
beatmapSubscription?.Dispose();
collectionSubscription?.Dispose();
}
public LocalisableString TooltipText
{
get
{
if (Enabled.Value)
return string.Empty;
if (hasAllItemsInCollection)
return "All beatmaps have been added!";
return "Download some beatmaps first.";
}
}
}
}