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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneKeyCounter.cs
2020-11-09 14:18:20 -08:00

58 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Screens.Play;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneKeyCounter : OsuManualInputManagerTestScene
{
public TestSceneKeyCounter()
{
KeyCounterKeyboard testCounter;
KeyCounterDisplay kc = new KeyCounterDisplay
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new KeyCounter[]
{
testCounter = new KeyCounterKeyboard(Key.X),
new KeyCounterKeyboard(Key.X),
new KeyCounterMouse(MouseButton.Left),
new KeyCounterMouse(MouseButton.Right),
},
};
AddStep("Add random", () =>
{
Key key = (Key)((int)Key.A + RNG.Next(26));
kc.Add(new KeyCounterKeyboard(key));
});
Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
void addPressKeyStep()
{
AddStep($"Press {testKey} key", () => InputManager.Key(testKey));
}
addPressKeyStep();
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1);
addPressKeyStep();
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2);
AddStep("Disable counting", () => testCounter.IsCounting = false);
addPressKeyStep();
AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses == 2);
Add(kc);
}
}
}