mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 18:33:22 +08:00
39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Rulesets.Taiko.Beatmaps;
|
|
using osu.Game.Tests.Visual;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Tests.Editor
|
|
{
|
|
public class TestSceneTaikoEditorSaving : EditorSavingTestScene
|
|
{
|
|
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
|
|
|
[Test]
|
|
public void TestTaikoSliderMultiplier()
|
|
{
|
|
AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = 2);
|
|
|
|
SaveEditor();
|
|
|
|
AddAssert("Beatmap has correct slider multiplier", assertTaikoSliderMulitplier);
|
|
|
|
ReloadEditorToSameBeatmap();
|
|
|
|
AddAssert("Beatmap still has correct slider multiplier", assertTaikoSliderMulitplier);
|
|
|
|
bool assertTaikoSliderMulitplier()
|
|
{
|
|
// we can only assert value correctness on TaikoMultiplierAppliedDifficulty, because that is the final difficulty converted taiko beatmaps use.
|
|
// therefore, ensure that we have that difficulty type by calling .CopyFrom(), which is a no-op if the type is already correct.
|
|
var taikoDifficulty = new TaikoBeatmapConverter.TaikoMultiplierAppliedDifficulty();
|
|
taikoDifficulty.CopyFrom(EditorBeatmap.Difficulty);
|
|
return Precision.AlmostEquals(taikoDifficulty.SliderMultiplier, 2);
|
|
}
|
|
}
|
|
}
|
|
}
|