1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 03:07:26 +08:00
osu-lazer/osu.Game/Graphics/Cursor/OsuTooltipContainer.cs
2019-08-19 10:46:28 +09:00

109 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Graphics.Cursor
{
public class OsuTooltipContainer : TooltipContainer
{
protected override ITooltip CreateTooltip() => new OsuTooltip();
public OsuTooltipContainer(CursorContainer cursor)
: base(cursor)
{
}
protected override double AppearDelay => (1 - CurrentTooltip.Alpha) * base.AppearDelay; // reduce appear delay if the tooltip is already partly visible.
public class OsuTooltip : Tooltip
{
private readonly Box background;
private readonly OsuSpriteText text;
private bool instantMovement = true;
public override bool SetContent(object content)
{
if (!(content is string contentString))
return false;
if (contentString == text.Text) return true;
text.Text = contentString;
if (IsPresent)
{
AutoSizeDuration = 250;
background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
}
else
AutoSizeDuration = 0;
return true;
}
public OsuTooltip()
{
AutoSizeEasing = Easing.OutQuint;
CornerRadius = 5;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
};
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.9f,
},
text = new OsuSpriteText
{
Padding = new MarginPadding(5),
Font = OsuFont.GetFont(weight: FontWeight.Regular)
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
background.Colour = colour.Gray3;
}
protected override void PopIn()
{
instantMovement |= !IsPresent;
this.FadeIn(500, Easing.OutQuint);
}
protected override void PopOut() => this.Delay(150).FadeOut(500, Easing.OutQuint);
public override void Move(Vector2 pos)
{
if (instantMovement)
{
Position = pos;
instantMovement = false;
}
else
{
this.MoveTo(pos, 200, Easing.OutQuint);
}
}
}
}
}