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osu-lazer/osu.Game.Tests/Visual/Ranking/TestSceneTimingDistributionGraph.cs
2020-06-19 19:58:35 +09:00

53 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osuTK;
namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneTimingDistributionGraph : OsuTestScene
{
public TestSceneTimingDistributionGraph()
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#333")
},
new TimingDistributionGraph(new ScoreInfo { HitEvents = CreateDistributedHitEvents() })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(400, 130)
}
};
}
public static List<HitEvent> CreateDistributedHitEvents()
{
var hitEvents = new List<HitEvent>();
for (int i = 0; i < 50; i++)
{
int count = (int)(Math.Pow(25 - Math.Abs(i - 25), 2));
for (int j = 0; j < count; j++)
hitEvents.Add(new HitEvent(i - 25, HitResult.Perfect, new HitCircle(), new HitCircle(), null));
}
return hitEvents;
}
}
}